mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
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81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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internal class MonoScriptsAssetProcessor : AssetPostprocessor
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{
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private static long _version;
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public static long Version { get { return _version; } }
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths, bool didDomainReload)
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{
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_removedScriptGuids.Clear();
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_newScriptIDs.Clear();
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foreach (string str in importedAssets)
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{
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//Debug.Log("Reimported Asset: " + str);
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ProcessAssetPath(str);
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}
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foreach (string str in deletedAssets)
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{
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//Debug.Log("Deleted Asset: " + str);
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RemoveAssetPath(str);
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}
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for (int i = 0; i < movedAssets.Length; i++)
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{
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//Debug.Log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]);
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RemoveAssetPath(movedFromAssetPaths[i]);
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ProcessAssetPath(movedAssets[i]);
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}
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//if (didDomainReload)
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//{
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// Debug.Log("Domain has been reloaded");
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//}
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_version = DateTime.Now.Ticks;
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}
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private static List<string> _removedScriptGuids = new List<string>();
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private static List<string> _newScriptIDs = new List<string>();
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public static IReadOnlyCollection<string> RemovedScriptPaths
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{
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get { return _removedScriptGuids; }
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}
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public static IReadOnlyCollection<string> NewScriptPaths
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{
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get { return _newScriptIDs; }
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}
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private static void RemoveAssetPath(string filePath)
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{
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if (IsScript(filePath) == false) { return; }
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//Debug.Log("RemoveAssetPath: " + filePath);
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_removedScriptGuids.Add(filePath);
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}
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private static void ProcessAssetPath(string filePath)
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{
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if (IsScript(filePath) == false) { return; }
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//Debug.Log("ProcessAssetPath: " + filePath);
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var script = AssetDatabase.LoadAssetAtPath<MonoScript>(filePath).text;
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_newScriptIDs.Add(filePath);
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}
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private static bool IsScript(string filePath)
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{
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int i = filePath.Length - 3;
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return filePath[i++] == '.'
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&& filePath[i++] == 'c'
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&& filePath[i++] == 's';
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}
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}
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}
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#endif |