mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-18 18:14:35 +08:00
191 lines
6.2 KiB
C#
191 lines
6.2 KiB
C#
#if UNITY_EDITOR
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using DCFApixels.DragonECS.Unity.Internal;
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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public static class EcsGUI
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{
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private static GUIStyle _grayStyle;
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private static GUIStyle _greenStyle;
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private static GUIStyle _redStyle;
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private static GUILayoutOption[] _defaultParams;
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private static bool _isInit = false;
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private static void Init()
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{
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if (_isInit)
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{
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return;
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}
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_defaultParams = new GUILayoutOption[] { GUILayout.ExpandWidth(true) };
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_grayStyle = EcsEditor.GetStyle(new Color32(100, 100, 100, 100));
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_greenStyle = EcsEditor.GetStyle(new Color32(75, 255, 0, 100));
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_redStyle = EcsEditor.GetStyle(new Color32(255, 0, 75, 100));
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_isInit = true;
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}
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private const string CONNECTED = "Connected";
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private const string NOT_CONNECTED = "Not connected";
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private const string UNDETERMINED_CONNECTED = "---";
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public static void DrawConnectStatus(Rect position, bool status)
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{
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Init();
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if (status)
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{
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GUI.Box(position, CONNECTED, _greenStyle);
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}
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else
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{
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GUI.Box(position, NOT_CONNECTED, _redStyle);
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}
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}
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public static void DrawUndeterminedConnectStatus(Rect position)
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{
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Init();
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GUI.Box(position, UNDETERMINED_CONNECTED, _grayStyle);
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}
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public static class Layout
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{
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public static void DrawConnectStatus(bool status, params GUILayoutOption[] options)
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{
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Init();
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if(options == null || options.Length <= 0)
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{
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options = _defaultParams;
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}
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if (status)
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{
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GUILayout.Box(CONNECTED, _greenStyle, options);
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}
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else
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{
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GUILayout.Box(NOT_CONNECTED, _redStyle, options);
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}
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}
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public static void DrawUndeterminedConnectStatus(params GUILayoutOption[] options)
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{
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Init();
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if (options == null || options.Length <= 0)
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{
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options = _defaultParams;
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}
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GUILayout.Box(UNDETERMINED_CONNECTED, _grayStyle, options);
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}
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}
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}
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[InitializeOnLoad]
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public static class EcsEditor
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{
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static EcsEditor()
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{
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colorBoxeStyles = new SparseArray<GUIStyle>();
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}
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private static SparseArray<GUIStyle> colorBoxeStyles = new SparseArray<GUIStyle>();
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public static GUIStyle GetStyle(Color color, float alphaMultiplier)
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{
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color.a *= alphaMultiplier;
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return GetStyle(color);
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}
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public static GUIStyle GetStyle(Color32 color32)
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{
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int colorCode = new Color32Union(color32).colorCode;
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if (colorBoxeStyles.TryGetValue(colorCode, out GUIStyle style))
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{
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if (style == null || style.normal.background == null)
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{
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style = CreateStyle(color32, colorCode);
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colorBoxeStyles[colorCode] = style;
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}
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return style;
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}
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style = CreateStyle(color32, colorCode);
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colorBoxeStyles.Add(colorCode, style);
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return style;
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}
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private static GUIStyle CreateStyle(Color32 color32, int colorCode)
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{
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GUIStyle result = new GUIStyle(GUI.skin.box);
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Color componentColor = color32;
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Texture2D texture2D = CreateTexture(2, 2, componentColor);
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result.hover.background = texture2D;
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result.focused.background = texture2D;
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result.active.background = texture2D;
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result.normal.background = texture2D;
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return result;
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}
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private static Texture2D CreateTexture(int width, int height, Color color)
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{
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var pixels = new Color[width * height];
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for (var i = 0; i < pixels.Length; ++i)
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pixels[i] = color;
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var result = new Texture2D(width, height);
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result.SetPixels(pixels);
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result.Apply();
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return result;
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}
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public static string GetGenericName(Type type) => EcsDebugUtility.GetGenericTypeName(type);
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public static string GetName<T>() => GetName(typeof(T));
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public static string GetName(Type type) => EcsDebugUtility.GetName(type);
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public static string GetDescription<T>() => GetDescription(typeof(T));
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public static string GetDescription(Type type) => EcsDebugUtility.GetDescription(type);
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#region Utils
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
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private readonly ref struct Color32Union
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{
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[FieldOffset(0)]
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public readonly int colorCode;
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[FieldOffset(0)]
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public readonly byte r;
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[FieldOffset(1)]
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public readonly byte g;
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[FieldOffset(2)]
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public readonly byte b;
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[FieldOffset(3)]
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public readonly byte a;
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public Color32Union(byte r, byte g, byte b, byte a) : this()
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{
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this.r = r;
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this.g = g;
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this.b = b;
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this.a = a;
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}
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public Color32Union(Color32 color) : this()
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{
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r = color.r;
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g = color.g;
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b = color.b;
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a = color.a;
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}
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}
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#endregion
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}
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public static class ReflectionExtensions
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{
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public static bool TryGetAttribute<T>(this MemberInfo self, out T attrbiute) where T : Attribute
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{
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attrbiute = self.GetCustomAttribute<T>();
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return attrbiute != null;
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}
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public static bool HasAttribute<T>(this MemberInfo self) where T : Attribute
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{
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return self.GetCustomAttribute<T>() != null;
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}
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}
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}
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#endif
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