2023-03-26 11:19:03 +08:00
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namespace DCFApixels.DragonECS
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{
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public class EcsConsts
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{
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2024-03-10 19:22:30 +08:00
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public const string AUTHOR = "DCFApixels";
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2023-05-07 00:50:02 +08:00
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public const string FRAMEWORK_NAME = "DragonECS";
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2023-05-30 18:30:10 +08:00
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public const string EXCEPTION_MESSAGE_PREFIX = "[" + FRAMEWORK_NAME + "] ";
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2023-03-26 11:19:03 +08:00
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public const string DEBUG_PREFIX = "[DEBUG] ";
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2023-03-30 01:57:10 +08:00
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public const string DEBUG_WARNING_TAG = "WARNING";
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public const string DEBUG_ERROR_TAG = "ERROR";
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2023-12-31 21:03:00 +08:00
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public const string DEBUG_PASS_TAG = "PASS";
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2023-04-26 16:45:37 +08:00
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2023-05-07 00:50:02 +08:00
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public const string PRE_BEGIN_LAYER = nameof(PRE_BEGIN_LAYER);
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public const string BEGIN_LAYER = nameof(BEGIN_LAYER);
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public const string BASIC_LAYER = nameof(BASIC_LAYER);
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public const string END_LAYER = nameof(END_LAYER);
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public const string POST_END_LAYER = nameof(POST_END_LAYER);
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2023-12-20 23:16:57 +08:00
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public const string META_HIDDEN_TAG = "HiddenInDebagging";
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2024-01-07 19:32:16 +08:00
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public const int MAGIC_PRIME = 314159;
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2024-02-22 15:47:38 +08:00
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/// defs
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2024-04-27 17:55:44 +08:00
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public const bool ENABLE_DRAGONECS_DEBUGGER =
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#if ENABLE_DRAGONECS_DEBUGGER
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2024-02-22 15:47:38 +08:00
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true;
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#else
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false;
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#endif
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2024-04-27 17:55:44 +08:00
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public const bool ENABLE_DRAGONECS_ASSERT_CHEKS =
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#if ENABLE_DRAGONECS_ASSERT_CHEKS
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2024-02-22 15:47:38 +08:00
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true;
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#else
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false;
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#endif
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2024-04-27 17:55:44 +08:00
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public const bool REFLECTION_DISABLED =
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#if REFLECTION_DISABLED
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2024-02-22 15:47:38 +08:00
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true;
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#else
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false;
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#endif
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2024-04-27 17:55:44 +08:00
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public const bool DISABLE_DEBUG =
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#if DISABLE_DEBUG
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true;
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#else
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false;
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#endif
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2024-02-22 15:47:38 +08:00
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public const bool ENABLE_DUMMY_SPAN =
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#if ENABLE_DUMMY_SPAN
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true;
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#else
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false;
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2024-02-23 18:34:40 +08:00
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#endif
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public const bool DISABLE_CATH_EXCEPTIONS =
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#if DISABLE_CATH_EXCEPTIONS
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true;
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#else
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false;
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2024-02-22 15:47:38 +08:00
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#endif
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2023-03-26 11:19:03 +08:00
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}
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}
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2024-02-23 18:34:40 +08:00
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//#if UNITY_2020_3_OR_NEWER
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// [UnityEngine.Scripting.RequireDerived, UnityEngine.Scripting.Preserve]
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//#endif
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2024-04-28 22:22:06 +08:00
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#if ENABLE_IL2CPP
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// Unity IL2CPP performance optimization attribute.
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2024-04-29 17:42:24 +08:00
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namespace Unity.IL2CPP.CompilerServices
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{
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using System;
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2024-04-29 21:43:27 +08:00
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internal enum Option
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2024-04-29 17:42:24 +08:00
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{
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2024-04-28 22:22:06 +08:00
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NullChecks = 1,
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2024-04-29 17:46:32 +08:00
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ArrayBoundsChecks = 2,
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DivideByZeroChecks = 3,
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2024-04-28 22:22:06 +08:00
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}
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2024-04-29 17:46:32 +08:00
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[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Delegate, Inherited = false, AllowMultiple = true)]
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2024-04-29 21:43:27 +08:00
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internal class Il2CppSetOptionAttribute : Attribute
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2024-04-29 17:42:24 +08:00
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{
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2024-04-28 22:22:06 +08:00
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public Option Option { get; private set; }
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public object Value { get; private set; }
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2024-04-29 17:46:32 +08:00
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public Il2CppSetOptionAttribute(Option option, object value)
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{
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Option = option;
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Value = value;
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}
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2024-04-28 22:22:06 +08:00
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}
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}
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#endif
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