DragonECS/src/Debug/Attributes/DebugColorAttribute.cs

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using System;
using System.Runtime.InteropServices;
namespace DCFApixels.DragonECS
{
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class DebugColorAttribute : Attribute
{
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private Color color;
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public byte r => color.r;
public byte g => color.g;
public byte b => color.b;
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public DebugColorAttribute(byte r, byte g, byte b) => color = new Color(r, g, b);
public DebugColorAttribute(DebugColor color) => this.color = new Color((int)color);
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
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internal readonly struct Color
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{
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[FieldOffset(0)] public readonly int full;
[FieldOffset(3)] public readonly byte r;
[FieldOffset(2)] public readonly byte g;
[FieldOffset(1)] public readonly byte b;
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public Color(byte r, byte g, byte b) : this()
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{
this.r = r;
this.g = g;
this.b = b;
}
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public Color(int full) : this() => this.full = full;
public (byte, byte, byte) ToTuple() => (r, g, b);
public Color UpContrastColor()
{
byte minChannel = Math.Min(Math.Min(r, g), b);
byte maxChannel = Math.Max(Math.Max(r, g), b);
if (maxChannel == minChannel)
return default;
float factor = 255f / (maxChannel - minChannel);
return new Color((byte)((r - minChannel) * factor), (byte)((g - minChannel) * factor), (byte)((b - minChannel) * factor));
}
public static Color operator /(Color a, float b)
{
return new Color((byte)(a.r / b), (byte)(a.g / b), (byte)(a.b / b));
}
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}
}
public enum DebugColor
{
/// <summary> Red. RGB is (255, 0, 0)</summary>
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Red = (255 << 24) + (000 << 16) + (000 << 8),
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/// <summary> Green. RGB is (0, 255, 0)</summary>
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Green = (000 << 24) + (255 << 16) + (000 << 8),
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/// <summary> Blue. RGB is (0, 0, 255)</summary>
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Blue = (000 << 24) + (000 << 16) + (255 << 8),
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/// <summary> Yellow. RGB is (255, 255, 0)</summary>
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Yellow = (255 << 24) + (255 << 16) + (000 << 8),
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/// <summary> Cyan. RGB is (0, 255, 255)</summary>
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Cyan = (000 << 24) + (255 << 16) + (255 << 8),
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/// <summary> Magenta. RGB is (255, 0, 255)</summary>
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Magenta = (255 << 24) + (000 << 16) + (255 << 8),
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/// <summary> Yellow. RGB is (255, 165, 0)</summary>
Orange = (255 << 24) + (165 << 16) + (000 << 8),
/// <summary> Yellow. RGB is (255, 69, 0)</summary>
OrangeRed = (255 << 24) + (69 << 16) + (000 << 8),
/// <summary> Lime. RGB is (125, 255, 0)</summary>
Lime = (125 << 24) + (255 << 16) + (000 << 8),
/// <summary> Lime. RGB is (127, 255, 212)</summary>
Aquamarine = (127 << 24) + (255 << 16) + (212 << 8),
/// <summary> Lime. RGB is (218, 165, 32)</summary>
Goldenrod = (218 << 24) + (165 << 16) + (32 << 8),
/// <summary> Yellow. RGB is (255, 105, 180)</summary>
DeepPink = (255 << 24) + (105 << 16) + (180 << 8),
/// <summary> Yellow. RGB is (220, 20, 60)</summary>
Crimson = (220 << 24) + (20 << 16) + (60 << 8),
/// <summary> Yellow. RGB is (138, 43, 226)</summary>
BlueViolet = (138 << 24) + (43 << 16) + (226 << 8),
/// <summary> Yellow. RGB is (255, 3, 62)</summary>
AmericanRose = (255 << 24) + (3 << 16) + (62 << 8),
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/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
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Gray = (127 << 24) + (127 << 16) + (127 << 8),
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/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
Grey = Gray,
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/// <summary> Grey/Gray. RGB is (192, 192, 192)</summary>
Silver = (192 << 24) + (192 << 16) + (192 << 8),
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/// <summary> White. RGB is (255, 255, 255)</summary>
White = -1,
/// <summary> Black. RGB is (0, 0, 0)</summary>
Black = 0,
}
}