DragonECS/src/EcsFieldPool.cs

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace DCFApixels.DragonECS
{
public interface IEcsFieldPool
{
public bool Has(int index);
public void Add(int index);
}
public class EcsFieldPool<T> : IEcsFieldPool
{
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private int _id;
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private SparseSet _sparseSet;
private T[] _denseItems;
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public int ID => _id;
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public ref T this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref _denseItems[_sparseSet[index]];
}
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public EcsFieldPool(int capacity)
{
_denseItems = new T[capacity];
_sparseSet = new SparseSet(capacity);
}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ref T Add(int index)
{
_sparseSet.Add(index);
_sparseSet.Normalize(ref _denseItems);
return ref _denseItems[_sparseSet.IndexOf(index)];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Has(int index)
{
return _sparseSet.Contains(index);
}
#region IEcsFieldPool
void IEcsFieldPool.Add(int index)
{
Add(index);
}
#endregion
}
}