DragonECS/src/EcsWorld.cache.cs

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using DCFApixels.DragonECS.PoolsCore;
namespace DCFApixels.DragonECS
{
public partial class EcsWorld
{
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internal readonly struct PoolCache<T> : IEcsWorldComponent<PoolCache<T>>
where T : IEcsPoolImplementation, new()
{
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public readonly T instance;
public PoolCache(T instance) => this.instance = instance;
void IEcsWorldComponent<PoolCache<T>>.Init(ref PoolCache<T> component, EcsWorld world)
{
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component = new PoolCache<T>(world.CreatePool<T>());
}
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void IEcsWorldComponent<PoolCache<T>>.OnDestroy(ref PoolCache<T> component, EcsWorld world)
{
component = default;
}
}
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internal readonly struct AspectCache<T> : IEcsWorldComponent<AspectCache<T>>
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where T : EcsAspect, new()
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{
public readonly T instance;
public AspectCache(T instance) => this.instance = instance;
void IEcsWorldComponent<AspectCache<T>>.Init(ref AspectCache<T> component, EcsWorld world)
{
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component = new AspectCache<T>(EcsAspect.Builder.New<T>(world));
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}
void IEcsWorldComponent<AspectCache<T>>.OnDestroy(ref AspectCache<T> component, EcsWorld world)
{
component = default;
}
}
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internal readonly struct ExeccutorCache<T> : IEcsWorldComponent<ExeccutorCache<T>>
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where T : EcsQueryExecutor, new()
{
public readonly T instance;
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public ExeccutorCache(T instance) => this.instance = instance;
void IEcsWorldComponent<ExeccutorCache<T>>.Init(ref ExeccutorCache<T> component, EcsWorld world)
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{
T instance = new T();
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instance.Initialize(world, world._executorsMediator);
component = new ExeccutorCache<T>(instance);
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}
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void IEcsWorldComponent<ExeccutorCache<T>>.OnDestroy(ref ExeccutorCache<T> component, EcsWorld world)
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{
component = default;
}
}
}
}