DragonECS/src/EcsWorld.cache.cs

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using DCFApixels.DragonECS.PoolsCore;
namespace DCFApixels.DragonECS
{
public partial class EcsWorld
{
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internal readonly struct PoolCache<T> : IEcsWorldComponent<PoolCache<T>>
where T : IEcsPoolImplementation, new()
{
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public readonly T Instance;
public PoolCache(T instance) { Instance = instance; }
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void IEcsWorldComponent<PoolCache<T>>.Init(ref PoolCache<T> component, EcsWorld world)
{
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component = new PoolCache<T>(world.CreatePool<T>());
}
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void IEcsWorldComponent<PoolCache<T>>.OnDestroy(ref PoolCache<T> component, EcsWorld world)
{
component = default;
}
}
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internal readonly struct AspectCache<T> : IEcsWorldComponent<AspectCache<T>>
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where T : EcsAspect, new()
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{
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public readonly T Instance;
public AspectCache(T instance) { Instance = instance; }
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void IEcsWorldComponent<AspectCache<T>>.Init(ref AspectCache<T> component, EcsWorld world)
{
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component = new AspectCache<T>(EcsAspect.Builder.New<T>(world));
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}
void IEcsWorldComponent<AspectCache<T>>.OnDestroy(ref AspectCache<T> component, EcsWorld world)
{
component = default;
}
}
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internal readonly struct QueryCache<TExecutor, TAspcet> : IEcsWorldComponent<QueryCache<TExecutor, TAspcet>>
where TExecutor : EcsQueryExecutor, new()
where TAspcet : EcsAspect, new()
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{
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public readonly TExecutor Executor;
public readonly TAspcet Aspcet;
public QueryCache(TExecutor executor, TAspcet aspcet)
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{
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Executor = executor;
Aspcet = aspcet;
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}
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void IEcsWorldComponent<QueryCache<TExecutor, TAspcet>>.Init(ref QueryCache<TExecutor, TAspcet> component, EcsWorld world)
{
TExecutor instance = new TExecutor();
TAspcet aspect = world.GetAspect<TAspcet>();
instance.Initialize(world, aspect.Mask);
component = new QueryCache<TExecutor, TAspcet>(instance, aspect);
}
void IEcsWorldComponent<QueryCache<TExecutor, TAspcet>>.OnDestroy(ref QueryCache<TExecutor, TAspcet> component, EcsWorld world)
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{
component = default;
}
}
}
}