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< img width = "660" src = "https://github.com/DCFApixels/DragonECS/assets/99481254/c09e385e-08c1-4c04-904a-36ad7e25e45b.png" >
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< img alt = "License" src = "https://img.shields.io/github/license/DCFApixels/DragonECS?color=ff4e85&style=for-the-badge" >
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< a href = "https://discord.gg/kqmJjExuCf" > < img alt = "Discord" src = "https://img.shields.io/discord/1111696966208999525?color=%2300b269&label=Discord&logo=Discord&logoColor=%23ffffff&style=for-the-badge" > < / a >
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# DragonECS - C# Entity Component System Framework
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| Languages: | [Русский ](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md ) | [English(WIP) ](https://github.com/DCFApixels/DragonECS ) |
| :--- | :--- | :--- |
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The [ECS ](https://en.wikipedia.org/wiki/Entity_component_system ) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs ](https://github.com/Leopotam/ecslite ).
> [!IMPORTANT]
> And a Happy New Year.
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> [!WARNING]
> The project is a work in progress, API may change.
>
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md).
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# Versioning
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DragonECS uses this versioning semantics: [Open ](https://gist.github.com/DCFApixels/c3b178a308b411f530361d1d56f1f929#file-dcfapixels_versioning_en-md )
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# Extensions
* [Dependency autoinjections ](https://github.com/DCFApixels/DragonECS-AutoInjections )
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* [Classic C# multithreading support ](https://github.com/DCFApixels/DragonECS-ClassicThreads )
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* Relations (Work in progress)
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* Unity integration (Work in progress)
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# Feedback
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Discord for discussions [https://discord.gg/kqmJjExuCf ](https://discord.gg/kqmJjExuCf )