DragonECS/src/Builtin/Worlds.cs

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namespace DCFApixels.DragonECS
{
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public sealed class EcsDefaultWorld : EcsWorld<EcsDefaultWorld>
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{
public EcsDefaultWorld() : base(null) { }
public EcsDefaultWorld(EcsPipeline pipeline) : base(pipeline) { }
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}
public sealed class EcsPhysicsEventsWorld : EcsWorld<EcsPhysicsEventsWorld>
{
public EcsPhysicsEventsWorld() : base(null) { }
public EcsPhysicsEventsWorld(EcsPipeline pipeline) : base(pipeline) { }
}
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public sealed class EcsEventWorld : EcsWorld<EcsEventWorld>
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{
public EcsEventWorld() : base(null) { }
public EcsEventWorld(EcsPipeline pipeline) : base(pipeline) { }
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}
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public sealed class EcsUIWorld : EcsWorld<EcsUIWorld>
{
public EcsUIWorld() : base(null) { }
public EcsUIWorld(EcsPipeline pipeline) : base(pipeline) { }
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}
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}