DragonECS/src/Builtin/DefaultRunners.cs

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namespace DCFApixels.DragonECS
{
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public interface IEcsPreInitSystem : IEcsSystem
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{
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public void PreInit(EcsSystems systems);
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}
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public interface IEcsInitSystem : IEcsSystem
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{
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public void Init(EcsSystems systems);
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}
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public interface IEcsRunSystem : IEcsSystem
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{
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public void Run(EcsSystems systems);
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}
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public interface IEcsDestroySystem : IEcsSystem
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{
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public void Destroy(EcsSystems systems);
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}
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public interface IEcsBaseSystem : IEcsInitSystem, IEcsRunSystem, IEcsDestroySystem { }
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public sealed class EcsPreInitRunner : EcsRunner<IEcsPreInitSystem>, IEcsPreInitSystem
{
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void IEcsPreInitSystem.PreInit(EcsSystems systems)
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{
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foreach (var item in targets) item.PreInit(systems);
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}
}
public sealed class EcsInitRunner : EcsRunner<IEcsInitSystem>, IEcsInitSystem
{
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void IEcsInitSystem.Init(EcsSystems systems)
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{
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foreach (var item in targets) item.Init(systems);
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}
}
public sealed class EcsRunRunner : EcsRunner<IEcsRunSystem>, IEcsRunSystem
{
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void IEcsRunSystem.Run(EcsSystems systems)
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{
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foreach (var item in targets) item.Run(systems);
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}
}
public sealed class EcsDestroyRunner : EcsRunner<IEcsDestroySystem>, IEcsDestroySystem
{
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void IEcsDestroySystem.Destroy(EcsSystems systems)
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{
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foreach (var item in targets) item.Destroy(systems);
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}
}
}