The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs](https://github.com/Leopotam/ecslite).
> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md).
The framework can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`:
```
https://github.com/DCFApixels/DragonECS.git
```
* ### Source Code
The framework can also be added to the project as source code.