fix builtin worlds

This commit is contained in:
Mikhail 2023-05-23 16:00:27 +08:00
parent 91933b974c
commit 0e793f70ec

View File

@ -1,23 +1,5 @@
namespace DCFApixels.DragonECS
{
public sealed class EcsDefaultWorld : EcsWorld<EcsDefaultWorld>
{
public EcsDefaultWorld() : base(null) { }
public EcsDefaultWorld(EcsPipeline pipeline) : base(pipeline) { }
}
public sealed class EcsPhysicsEventsWorld : EcsWorld<EcsPhysicsEventsWorld>
{
public EcsPhysicsEventsWorld() : base(null) { }
public EcsPhysicsEventsWorld(EcsPipeline pipeline) : base(pipeline) { }
}
public sealed class EcsEventWorld : EcsWorld<EcsEventWorld>
{
public EcsEventWorld() : base(null) { }
public EcsEventWorld(EcsPipeline pipeline) : base(pipeline) { }
}
public sealed class EcsUIWorld : EcsWorld<EcsUIWorld>
{
public EcsUIWorld() : base(null) { }
public EcsUIWorld(EcsPipeline pipeline) : base(pipeline) { }
}
public sealed class EcsDefaultWorld : EcsWorld<EcsDefaultWorld> { }
public sealed class EcsEventWorld : EcsWorld<EcsEventWorld> { }
}