Merge branch 'dev' into new_system_layers

This commit is contained in:
DCFApixels 2025-04-04 17:50:27 +08:00
commit 19a74409ec
3 changed files with 4 additions and 4 deletions

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@ -10,7 +10,7 @@
<RootNamespace>DCFApixels.DragonECS</RootNamespace>
<Title>DragonECS</Title>
<Version>0.9.7</Version>
<Version>0.9.8</Version>
<Authors>DCFApixels</Authors>
<Description>ECS Framework for Game Engines with C# and .Net Platform</Description>
<Copyright>DCFApixels</Copyright>

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@ -8,7 +8,7 @@
"displayName": "DragonECS",
"description": "C# Entity Component System Framework",
"unity": "2020.3",
"version": "0.9.7",
"version": "0.9.8",
"repository": {
"type": "git",
"url": "https://github.com/DCFApixels/DragonECS.git"

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@ -89,7 +89,7 @@ namespace DCFApixels.DragonECS.Internal
public EcsSpan Execute()
{
Execute_Iternal();
#if DEBUG || DRAGONECS_DEEP_DEBUG
#if DEBUG && DRAGONECS_DEEP_DEBUG
var newSpan = new EcsSpan(World.ID, _filteredAllEntities, _filteredAllEntitiesCount);
using (EcsGroup group = EcsGroup.New(World))
{
@ -121,7 +121,7 @@ namespace DCFApixels.DragonECS.Internal
return Execute();
}
ExecuteFor_Iternal(span);
#if DEBUG || DRAGONECS_DEEP_DEBUG
#if DEBUG && DRAGONECS_DEEP_DEBUG
var newSpan = new EcsSpan(World.ID, _filteredEntities, _filteredEntitiesCount);
foreach (var e in newSpan)
{