Merge branch 'dev' into new_system_layers

This commit is contained in:
DCFApixels 2025-04-04 17:50:27 +08:00
commit 19a74409ec
3 changed files with 4 additions and 4 deletions

View File

@ -10,7 +10,7 @@
<RootNamespace>DCFApixels.DragonECS</RootNamespace> <RootNamespace>DCFApixels.DragonECS</RootNamespace>
<Title>DragonECS</Title> <Title>DragonECS</Title>
<Version>0.9.7</Version> <Version>0.9.8</Version>
<Authors>DCFApixels</Authors> <Authors>DCFApixels</Authors>
<Description>ECS Framework for Game Engines with C# and .Net Platform</Description> <Description>ECS Framework for Game Engines with C# and .Net Platform</Description>
<Copyright>DCFApixels</Copyright> <Copyright>DCFApixels</Copyright>

View File

@ -8,7 +8,7 @@
"displayName": "DragonECS", "displayName": "DragonECS",
"description": "C# Entity Component System Framework", "description": "C# Entity Component System Framework",
"unity": "2020.3", "unity": "2020.3",
"version": "0.9.7", "version": "0.9.8",
"repository": { "repository": {
"type": "git", "type": "git",
"url": "https://github.com/DCFApixels/DragonECS.git" "url": "https://github.com/DCFApixels/DragonECS.git"

View File

@ -89,7 +89,7 @@ namespace DCFApixels.DragonECS.Internal
public EcsSpan Execute() public EcsSpan Execute()
{ {
Execute_Iternal(); Execute_Iternal();
#if DEBUG || DRAGONECS_DEEP_DEBUG #if DEBUG && DRAGONECS_DEEP_DEBUG
var newSpan = new EcsSpan(World.ID, _filteredAllEntities, _filteredAllEntitiesCount); var newSpan = new EcsSpan(World.ID, _filteredAllEntities, _filteredAllEntitiesCount);
using (EcsGroup group = EcsGroup.New(World)) using (EcsGroup group = EcsGroup.New(World))
{ {
@ -121,7 +121,7 @@ namespace DCFApixels.DragonECS.Internal
return Execute(); return Execute();
} }
ExecuteFor_Iternal(span); ExecuteFor_Iternal(span);
#if DEBUG || DRAGONECS_DEEP_DEBUG #if DEBUG && DRAGONECS_DEEP_DEBUG
var newSpan = new EcsSpan(World.ID, _filteredEntities, _filteredEntitiesCount); var newSpan = new EcsSpan(World.ID, _filteredEntities, _filteredEntitiesCount);
foreach (var e in newSpan) foreach (var e in newSpan)
{ {