mirror of
https://github.com/DCFApixels/DragonECS.git
synced 2025-09-18 01:44:35 +08:00
Merge branch 'dev' into new_system_layers
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commit
19a74409ec
@ -10,7 +10,7 @@
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<RootNamespace>DCFApixels.DragonECS</RootNamespace>
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<Title>DragonECS</Title>
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<Version>0.9.7</Version>
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<Version>0.9.8</Version>
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<Authors>DCFApixels</Authors>
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<Description>ECS Framework for Game Engines with C# and .Net Platform</Description>
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<Copyright>DCFApixels</Copyright>
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@ -8,7 +8,7 @@
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"displayName": "DragonECS",
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"description": "C# Entity Component System Framework",
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"unity": "2020.3",
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"version": "0.9.7",
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"version": "0.9.8",
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"repository": {
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"type": "git",
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"url": "https://github.com/DCFApixels/DragonECS.git"
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@ -89,7 +89,7 @@ namespace DCFApixels.DragonECS.Internal
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public EcsSpan Execute()
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{
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Execute_Iternal();
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#if DEBUG || DRAGONECS_DEEP_DEBUG
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#if DEBUG && DRAGONECS_DEEP_DEBUG
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var newSpan = new EcsSpan(World.ID, _filteredAllEntities, _filteredAllEntitiesCount);
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using (EcsGroup group = EcsGroup.New(World))
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{
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@ -121,7 +121,7 @@ namespace DCFApixels.DragonECS.Internal
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return Execute();
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}
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ExecuteFor_Iternal(span);
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#if DEBUG || DRAGONECS_DEEP_DEBUG
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#if DEBUG && DRAGONECS_DEEP_DEBUG
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var newSpan = new EcsSpan(World.ID, _filteredEntities, _filteredEntitiesCount);
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foreach (var e in newSpan)
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{
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