diff --git a/README-RU.md b/README-RU.md index eb45bb3..02f00fe 100644 --- a/README-RU.md +++ b/README-RU.md @@ -27,7 +27,7 @@
- English(WIP) + English
@@ -856,7 +856,7 @@ public struct WorldComponent : IEcsWorldComponent
# Проекты на DragonECS -* [3D Platformer (Example)](https://github.com/DCFApixels/3D-Platformer-DragonECS) +* [3D Platformer (Example)](https://github.com/DCFApixels/3D-Platformer-DragonECS-Demo) ![alt text](https://i.ibb.co/hm7Lrm4/Platformer.png)
@@ -899,4 +899,4 @@ The type or namespace name 'ReadOnlySpan<>' could not be found (are you missing








- \ No newline at end of file + diff --git a/README-ZH.md b/README-ZH.md index 2dcbfbf..bbed8aa 100644 --- a/README-ZH.md +++ b/README-ZH.md @@ -27,7 +27,7 @@
- English(WIP) + English
@@ -860,7 +860,7 @@ public struct WorldComponent : IEcsWorldComponent
# 使用DragonECS的项目 -* [3D Platformer (Example)](https://github.com/DCFApixels/3D-Platformer-DragonECS) +* [3D Platformer (Example)](https://github.com/DCFApixels/3D-Platformer-DragonECS-Demo) ![alt text](https://i.ibb.co/hm7Lrm4/Platformer.png)
diff --git a/README.md b/README.md index cc26d92..19721d8 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,7 @@
- English(WIP) + English
@@ -863,7 +863,7 @@ public struct WorldComponent : IEcsWorldComponent
# Projects powered by DragonECS -* [3D Platformer (Example)](https://github.com/DCFApixels/3D-Platformer-DragonECS) +* [3D Platformer (Example)](https://github.com/DCFApixels/3D-Platformer-DragonECS-Demo)
@@ -881,11 +881,11 @@ public struct WorldComponent : IEcsWorldComponent # FAQ ## 'ReadOnlySpan<>' could not be found -В версии Unity 2020.1.х в консоли может выпадать ошибка: +In Unity 2020.1.x, you may encounter this error in the console: ``` The type or namespace name 'ReadOnlySpan<>' could not be found (are you missing a using directive or an assembly reference?) ``` -Чтобы починить добавьте директиву `ENABLE_DUMMY_SPAN` в `Project Settings/Player/Other Settings/Scripting Define Symbols`. +To fix this, add the define symbol `ENABLE_DUMMY_SPAN` to `Project Settings/Player/Other Settings/Scripting Define Symbols`.