mirror of
https://github.com/DCFApixels/DragonECS.git
synced 2025-09-18 01:44:35 +08:00
Merge branch 'main' into dev
This commit is contained in:
commit
44ef6418af
@ -10,7 +10,7 @@
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<RootNamespace>DCFApixels.DragonECS</RootNamespace>
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<Title>DragonECS</Title>
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<Version>0.8.63</Version>
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<Version>0.8.64</Version>
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<Authors>DCFApixels</Authors>
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<Description>ECS Framework for Game Engines with C# and .Net Platform</Description>
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<Copyright>DCFApixels</Copyright>
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@ -8,7 +8,7 @@
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"displayName": "DragonECS",
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"description": "C# Entity Component System Framework",
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"unity": "2020.3",
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"version": "0.8.63",
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"version": "0.8.64",
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"repository": {
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"type": "git",
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"url": "https://github.com/DCFApixels/DragonECS.git"
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@ -952,6 +952,8 @@ namespace DCFApixels.DragonECS
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if (itemsCount <= 0) { return 0; }
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const int LO_CHANK_HALF = 65535;
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const int HI_CHANK_HALF = -65536;
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const int COMPONENT_MASK_CHUNK_SIZE_HALF = COMPONENT_MASK_CHUNK_SIZE / 2;
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// проверка на itemsCount <= 0 не обяательна, алгоритм не ломается,
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// только впустую отрабатыват по всем чанкам,
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@ -971,7 +973,7 @@ namespace DCFApixels.DragonECS
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}
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else
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{
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if ((chunk & 0x0000FFFF) != 0)
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if ((chunk & LO_CHANK_HALF) != 0)
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{
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bit = 0x0000_0001;
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while (bit < 0x0001_0000)
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@ -991,7 +993,7 @@ namespace DCFApixels.DragonECS
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{
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poolIndex += COMPONENT_MASK_CHUNK_SIZE_HALF;
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}
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if ((chunk & -0x7FFF0000) != 0)
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if ((chunk & HI_CHANK_HALF) != 0)
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{
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bit = 0x0001_0000;
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while (bit != 0x0000_0000)
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@ -1018,6 +1020,8 @@ namespace DCFApixels.DragonECS
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}
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private unsafe void GetComponentTypeIDsFor_Internal(int entityID, int* componentIDs, int itemsCount)
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{
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const int LO_CHANK_HALF = 65535;
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const int HI_CHANK_HALF = -65536;
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const int COMPONENT_MASK_CHUNK_SIZE_HALF = COMPONENT_MASK_CHUNK_SIZE / 2;
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// проверка на itemsCount <= 0 не обяательна, алгоритм не ломается,
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// только впустую отрабатыват по всем чанкам,
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@ -1036,7 +1040,7 @@ namespace DCFApixels.DragonECS
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}
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else
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{
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if ((chunk & 0x0000FFFF) != 0)
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if ((chunk & LO_CHANK_HALF) != 0)
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{
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bit = 0x0000_0001;
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while (bit < 0x0001_0000)
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@ -1057,7 +1061,7 @@ namespace DCFApixels.DragonECS
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{
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poolIndex += COMPONENT_MASK_CHUNK_SIZE_HALF;
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}
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if ((chunk & -0x7FFF0000) != 0)
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if ((chunk & HI_CHANK_HALF) != 0)
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{
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bit = 0x0001_0000;
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while (bit != 0x0000_0000)
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