optimize DelEntBuffer

This commit is contained in:
Mikhail 2024-02-26 07:53:16 +08:00
parent 6d9fe70ff3
commit 54bcda5891

View File

@ -407,11 +407,30 @@ namespace DCFApixels.DragonECS
count = Math.Min(count, _delEntBufferCount);
count = Math.Max(count, 0);
_delEntBufferCount -= count;
ReadOnlySpan<int> buffer = new ReadOnlySpan<int>(_delEntBuffer, _delEntBufferCount, count);
for (int i = 0; i < _poolsCount; i++)
int slisedCount = count;
for (int i = 0; i < slisedCount; i++)
{
_pools[i].OnReleaseDelEntityBuffer(buffer);
int e = _delEntBuffer[i];
if (_componentCounts[e] <= 0)
{
int tmp = _delEntBuffer[i];
_delEntBuffer[i] = _delEntBuffer[--slisedCount];
_delEntBuffer[slisedCount] = tmp;
i--;
}
}
ReadOnlySpan<int> buffer = new ReadOnlySpan<int>(_delEntBuffer, _delEntBufferCount, count);
if (slisedCount > 0)
{
ReadOnlySpan<int> bufferSlised = new ReadOnlySpan<int>(_delEntBuffer, _delEntBufferCount, slisedCount);
for (int i = 0; i < _poolsCount; i++)
{
_pools[i].OnReleaseDelEntityBuffer(bufferSlised);
}
}
_listeners.InvokeOnReleaseDelEntityBuffer(buffer);
for (int i = 0; i < buffer.Length; i++)
{