diff --git a/README-RU.md b/README-RU.md index 1630e5d..ffff6dd 100644 --- a/README-RU.md +++ b/README-RU.md @@ -10,7 +10,7 @@

# DragonECS - C# Entity Component System Фреймворк -| Languages: | [![russia](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![united-kingdom](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![china](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) | +| Languages: | [![(ru)](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![(en)](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![(zn)](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) | | :--- | :--- | :--- | :--- | DragonECS - это [ECS](https://en.wikipedia.org/wiki/Entity_component_system) фреймворк нацеленный на максимальную удобность, модульность, расширяемость и производительность динамического изменения сущностей. Разработан на чистом C#, без зависимостей и генерации кода. Вдохновлен [LeoEcs](https://github.com/Leopotam/ecslite). diff --git a/README-ZN.md b/README-ZN.md index 19a8a8f..5e3ab4d 100644 --- a/README-ZN.md +++ b/README-ZN.md @@ -10,7 +10,7 @@

# DragonECS - C# 实体组件系统框架 -| Languages: | [![russia](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![united-kingdom](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![china](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) | +| Languages: | [![(ru)](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![(en)](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![(zn)](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) | | :--- | :--- | :--- | :--- | DragonECS 是一个[实体组件系统](https://en.wikipedia.org/wiki/Entity_component_system)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。 diff --git a/README.md b/README.md index 5ad93d0..07335e5 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@

# DragonECS - C# Entity Component System Framework -| Languages: | [![russia](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![united-kingdom](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![china](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) | +| Languages: | [![(ru)](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![(en)](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![(zn)](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) | | :--- | :--- | :--- | :--- | The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs](https://github.com/Leopotam/ecslite).