From 6dc7a8f4fb0e9ea8a218d6be14a7cbc89d301069 Mon Sep 17 00:00:00 2001 From: Mikhail <99481254+DCFApixels@users.noreply.github.com> Date: Thu, 1 Aug 2024 10:55:29 +0800 Subject: [PATCH] update readme --- README-RU.md | 3 +++ README-ZN.md | 5 ++++- README.md | 3 +++ 3 files changed, 10 insertions(+), 1 deletion(-) diff --git a/README-RU.md b/README-RU.md index a497a7f..db61093 100644 --- a/README-RU.md +++ b/README-RU.md @@ -10,6 +10,7 @@

# DragonECS - C# Entity Component System Фреймворк + @@ -38,6 +39,8 @@
+
+ DragonECS - это [ECS](https://en.wikipedia.org/wiki/Entity_component_system) фреймворк нацеленный на максимальную удобность, модульность, расширяемость и производительность динамического изменения сущностей. Разработан на чистом C#, без зависимостей и генерации кода. Вдохновлен [LeoEcs](https://github.com/Leopotam/ecslite). > [!WARNING] diff --git a/README-ZN.md b/README-ZN.md index 988799b..395cfbf 100644 --- a/README-ZN.md +++ b/README-ZN.md @@ -10,6 +10,7 @@

# DragonECS - C# 实体组件系统框架 + @@ -38,7 +39,9 @@
-DragonECS 是一个[实体组件系统](https://en.wikipedia.org/wiki/Entity_component_system)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。 +
+ +DragonECS 是一个[实体组件系统](https://www.imooc.com/article/331544)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。 > [!WARNING] > 该框架是预发布版本,因此 API 可能会有变化。在 `main` 分支中是当前的工作版本。
diff --git a/README.md b/README.md index 4a42c8f..e88a895 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,7 @@

# DragonECS - C# Entity Component System Framework + @@ -40,6 +41,8 @@
+
+ The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs](https://github.com/Leopotam/ecslite). > [!WARNING]