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# DragonECS - C# Entity Component System Фреймворк
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS) | [中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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| Languages: | [ Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [ English(WIP)](https://github.com/DCFApixels/DragonECS) | [ 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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DragonECS - это [ECS](https://en.wikipedia.org/wiki/Entity_component_system) фреймворк нацеленный на максимальную удобность, модульность, расширяемость и производительность динамического изменения сущностей. Разработан на чистом C#, без зависимостей и генерации кода. Вдохновлен [LeoEcs](https://github.com/Leopotam/ecslite).
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</p>
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# DragonECS - C# 实体组件系统框架
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS) | [中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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| Languages: | [ Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [ English(WIP)](https://github.com/DCFApixels/DragonECS) | [ 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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DragonECS 是一个[实体组件系统](https://en.wikipedia.org/wiki/Entity_component_system)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。
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> [!WARNING]
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