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Update ITemplateNode.cs
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@ -20,6 +20,20 @@ namespace DCFApixels.DragonECS
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self.Apply(worldID, entityID);
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return (EcsWorld.GetWorld(worldID), entityID);
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}
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public static void Apply(this ITemplateNode self, EcsWorld world, int entityID)
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{
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self.Apply(world.ID, entityID);
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}
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public static int ApplyAndReturn(this ITemplateNode self, EcsWorld world, int entityID)
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{
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self.Apply(world.ID, entityID);
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return entityID;
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}
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public static entlong ApplyAndReturnLong(this ITemplateNode self, EcsWorld world, int entityID)
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{
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self.Apply(world.ID, entityID);
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return (world, entityID);
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}
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public static int NewEntity(this EcsWorld world, ITemplateNode template)
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{
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int e = world.NewEntity();
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