simple refactoring

This commit is contained in:
Mikhail 2023-04-01 22:29:34 +08:00
parent 2e0765626e
commit 815b1c2bb0
4 changed files with 15 additions and 6 deletions

View File

@ -1,5 +1,12 @@
namespace DCFApixels.DragonECS
{
//TODO использовать этот мир для холостых вызовов. чтоб все нулевые ентити стучались в него, так можно попробовать сократить число проверок
//internal sealed class EcsDeathWrold : EcsWorld<EcsDefaultWrold>
//{
// public EcsDeathWrold(EcsPipeline pipeline) : base(pipeline) { }
//}
public sealed class EcsDefaultWrold : EcsWorld<EcsDefaultWrold>
{
public EcsDefaultWrold(EcsPipeline pipeline) : base(pipeline) { }

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@ -10,8 +10,12 @@ namespace DCFApixels.DragonECS
{
private readonly EcsGroup _source;
#region Constructors
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public EcsReadonlyGroup(EcsGroup source) => _source = source;
#endregion
#region Properties
public int Count
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -27,10 +31,14 @@ namespace DCFApixels.DragonECS
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _source.CapacitySparce;
}
#endregion
#region Methods
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Contains(int entityID) => _source.Contains(entityID);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public EcsGroup.Enumerator GetEnumerator() => _source.GetEnumerator();
#endregion
}
// не может содержать значение 0
@ -174,8 +182,6 @@ namespace DCFApixels.DragonECS
_sparse[entityID] = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AddDelayedOp(int entityID, int isAddBitFlag)
{

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@ -56,7 +56,6 @@ namespace DCFApixels.DragonECS
{
private readonly int _id;
private readonly IEcsWorld _source;
// private readonly EcsGroup _entities;
private int[] _mapping;// index = entity / value = itemIndex;/ value = 0 = no entity
private T[] _items; //dense

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@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Xml;
using static UnityEditor.Progress;
namespace DCFApixels.DragonECS
{