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https://github.com/DCFApixels/DragonECS.git
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fix DebugColor add SystemsBlockMarker
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parent
eb7f1836aa
commit
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13
src/Builtin/SystemsBlockMarkerSystem.cs
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13
src/Builtin/SystemsBlockMarkerSystem.cs
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@ -0,0 +1,13 @@
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namespace DCFApixels.DragonECS
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{
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[DebugColor(DebugColor.Black)]
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public class SystemsBlockMarkerSystem : IEcsSystem
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{
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public readonly string name;
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public SystemsBlockMarkerSystem(string name)
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{
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this.name = name;
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}
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}
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}
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11
src/Builtin/SystemsBlockMarkerSystem.cs.meta
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11
src/Builtin/SystemsBlockMarkerSystem.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5f3a2f2b184d60e43a2c2b019213d6c4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,6 +11,10 @@ namespace DCFApixels.DragonECS
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public byte g => color.g;
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public byte g => color.g;
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public byte b => color.b;
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public byte b => color.b;
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public float rn => color.r / 255f;
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public float gn => color.g / 255f;
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public float bn => color.b / 255f;
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public DebugColorAttribute(byte r, byte g, byte b)
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public DebugColorAttribute(byte r, byte g, byte b)
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{
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{
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color = new ColorRecord(r, g, b);
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color = new ColorRecord(r, g, b);
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@ -50,24 +54,24 @@ namespace DCFApixels.DragonECS
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public enum DebugColor
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public enum DebugColor
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{
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{
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/// <summary> Red. RGB is (255, 0, 0)</summary>
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/// <summary> Red. RGB is (255, 0, 0)</summary>
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Red = 255 << 8 * 3 + 000 << 8 * 2 + 000 << 8,
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Red = (255 << 24) + (000 << 16) + (000 << 8),
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/// <summary> Green. RGB is (0, 255, 0)</summary>
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/// <summary> Green. RGB is (0, 255, 0)</summary>
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Green = 000 << 8 * 3 + 255 << 8 * 2 + 000 << 8,
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Green = (000 << 24) + (255 << 16) + (000 << 8),
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/// <summary> Blue. RGB is (0, 0, 255)</summary>
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/// <summary> Blue. RGB is (0, 0, 255)</summary>
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Blue = 000 << 8 * 3 + 000 << 8 * 2 + 255 << 8,
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Blue = (000 << 24) + (000 << 16) + (255 << 8),
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/// <summary> Yellow. RGB is (255, 255, 0)</summary>
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/// <summary> Yellow. RGB is (255, 255, 0)</summary>
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Yellow = 255 << 8 * 3 + 255 << 8 * 2 + 000 << 8,
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Yellow = (255 << 24) + (255 << 16) + (000 << 8),
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/// <summary> Cyan. RGB is (0, 255, 255)</summary>
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/// <summary> Cyan. RGB is (0, 255, 255)</summary>
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Cyan = 000 << 8 * 3 + 255 << 8 * 2 + 255 << 8,
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Cyan = (000 << 24) + (255 << 16) + (255 << 8),
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/// <summary> Magenta. RGB is (255, 0, 255)</summary>
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/// <summary> Magenta. RGB is (255, 0, 255)</summary>
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Magenta = 255 << 8 * 3 + 000 << 8 * 2 + 000 << 8,
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Magenta = (255 << 24) + (000 << 16) + (000 << 8),
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/// <summary> Yellow. RGB is (255, 127, 0)</summary>
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/// <summary> Yellow. RGB is (255, 127, 0)</summary>
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Orange = (255 << 24) + (127 << 16) + (000 << 8),
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Orange = (255 << 24) + (127 << 16) + (000 << 8),
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/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
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/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
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Gray = 127 << 8 * 3 + 127 << 8 * 2 + 127 << 8,
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Gray = (127 << 24) + (127 << 16) + (127 << 8),
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/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
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/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
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Grey = Gray,
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Grey = Gray,
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/// <summary> White. RGB is (255, 255, 255)</summary>
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/// <summary> White. RGB is (255, 255, 255)</summary>
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@ -90,7 +90,6 @@ namespace DCFApixels.DragonECS
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public class Builder
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public class Builder
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{
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{
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private const int KEYS_CAPACITY = 4;
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private const int KEYS_CAPACITY = 4;
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private readonly HashSet<object> _declaredBlockKeys;
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private readonly List<object> _blockExecutionOrder;
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private readonly List<object> _blockExecutionOrder;
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private readonly Dictionary<object, List<IEcsSystem>> _systems;
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private readonly Dictionary<object, List<IEcsSystem>> _systems;
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private readonly object _basicBlocKey;
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private readonly object _basicBlocKey;
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@ -98,8 +97,7 @@ namespace DCFApixels.DragonECS
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private bool _isOnlyBasicBlock;
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private bool _isOnlyBasicBlock;
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public Builder()
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public Builder()
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{
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{
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_basicBlocKey = new object();
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_basicBlocKey = "Basic";
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_declaredBlockKeys = new HashSet<object>(KEYS_CAPACITY);
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_blockExecutionOrder = new List<object>(KEYS_CAPACITY);
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_blockExecutionOrder = new List<object>(KEYS_CAPACITY);
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_systems = new Dictionary<object, List<IEcsSystem>>(KEYS_CAPACITY);
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_systems = new Dictionary<object, List<IEcsSystem>>(KEYS_CAPACITY);
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_isBasicBlockDeclared = false;
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_isBasicBlockDeclared = false;
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@ -113,6 +111,7 @@ namespace DCFApixels.DragonECS
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if (!_systems.TryGetValue(blockKey, out list))
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if (!_systems.TryGetValue(blockKey, out list))
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{
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{
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list = new List<IEcsSystem>();
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list = new List<IEcsSystem>();
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list.Add(new SystemsBlockMarkerSystem(blockKey.ToString()));
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_systems.Add(blockKey, list);
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_systems.Add(blockKey, list);
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}
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}
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list.Add(system);
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list.Add(system);
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