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Update EcsPool.cs
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@ -345,6 +345,10 @@ namespace DCFApixels.DragonECS
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return _world.Entities;
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}
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#endif
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//if(_itemsCount > (_sparseEntities.Length >> 2))
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//{
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// return _world.Entities;
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//}
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UpdateDenseEntities();
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var span = new EcsSpan(_worldID, _denseEntitiesDelayed, 1, _itemsCount);
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#if DRAGONECS_DEEP_DEBUG
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