From bf8f6518dff5b0eb8c961c406e24db1843baad06 Mon Sep 17 00:00:00 2001 From: Mikhail <99481254+DCFApixels@users.noreply.github.com> Date: Tue, 30 May 2023 00:13:05 +0800 Subject: [PATCH] rename method --- src/EcsPipeline.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/EcsPipeline.cs b/src/EcsPipeline.cs index ab1e3fe..c9e9c47 100644 --- a/src/EcsPipeline.cs +++ b/src/EcsPipeline.cs @@ -189,7 +189,7 @@ namespace DCFApixels.DragonECS List basicBlockList = _systems[_basicLayer]; foreach (var item in _systems) { - if (!Layers.Has(item.Key)) + if (!Layers.Contains(item.Key)) basicBlockList.AddRange(item.Value); } foreach (var item in Layers) @@ -217,7 +217,7 @@ namespace DCFApixels.DragonECS public Builder Add(string newLayer) => Insert(ADD_LAYER, newLayer); public Builder Insert(string targetLayer, string newLayer) { - if (Has(newLayer)) return _source; + if (Contains(newLayer)) return _source; int index = _layers.IndexOf(targetLayer); if (index < 0) @@ -227,7 +227,7 @@ namespace DCFApixels.DragonECS } public Builder InsertAfter(string targetLayer, string newLayer) { - if (Has(newLayer)) return _source; + if (Contains(newLayer)) return _source; if (targetLayer == _basicLayerName) // нужно чтобы метод Add работал правильно. _basicLayerName и ADD_LAYER считается одним слоем, поэтому Before = _basicLayerName After = ADD_LAYER targetLayer = ADD_LAYER; @@ -262,7 +262,7 @@ namespace DCFApixels.DragonECS int index = _layers.IndexOf(targetLayer); if (index < 0) throw new KeyNotFoundException($"Layer {targetLayer} not found"); - _layers.InsertRange(index, newLayers.Where(o => !Has(o))); + _layers.InsertRange(index, newLayers.Where(o => !Contains(o))); return _source; } public Builder InsertAfter(string targetLayer, params string[] newLayers) @@ -275,9 +275,9 @@ namespace DCFApixels.DragonECS targetLayer = ADD_LAYER; if (++index >= _layers.Count) - _layers.AddRange(newLayers.Where(o => !Has(o))); + _layers.AddRange(newLayers.Where(o => !Contains(o))); else - _layers.InsertRange(index, newLayers.Where(o => !Has(o))); + _layers.InsertRange(index, newLayers.Where(o => !Contains(o))); return _source; } public Builder Move(string targetLayer, params string[] movingLayers) @@ -296,7 +296,7 @@ namespace DCFApixels.DragonECS return InsertAfter(targetLayer, movingLayers); } - public bool Has(string layer) => _layers.Contains(layer); + public bool Contains(string layer) => _layers.Contains(layer); public List.Enumerator GetEnumerator() => _layers.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => _layers.GetEnumerator();