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fix EcsDebug._buffer warning in unity
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@ -289,8 +289,10 @@ namespace DCFApixels.DragonECS
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private MarkerData[] _stopwatchs;
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private MarkerData[] _stopwatchs;
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#if !UNITY_5_3_OR_NEWER
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[ThreadStatic]
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[ThreadStatic]
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private static char[] _buffer;
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private static char[] _buffer;
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#endif
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public DefaultDebugService()
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public DefaultDebugService()
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{
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{
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