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update readme - languages block
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README-RU.md
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# DragonECS - C# Entity Component System Фреймворк
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# DragonECS - C# Entity Component System Фреймворк
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| Languages: | [ Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [ English(WIP)](https://github.com/DCFApixels/DragonECS) | [ 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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<table>
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<tr>
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<td colspan="3">
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Languages:
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</td>
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</tr>
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<tr>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md">
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<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755">
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</br>
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<span>
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Русский
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</span>
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</a>
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</td>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS">
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<img src="https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930">
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</br>
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<span>
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English(WIP)
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</a>
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</td>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md">
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<img src="https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927">
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</br>
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中文
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</span>
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</table>
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DragonECS - это [ECS](https://en.wikipedia.org/wiki/Entity_component_system) фреймворк нацеленный на максимальную удобность, модульность, расширяемость и производительность динамического изменения сущностей. Разработан на чистом C#, без зависимостей и генерации кода. Вдохновлен [LeoEcs](https://github.com/Leopotam/ecslite).
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DragonECS - это [ECS](https://en.wikipedia.org/wiki/Entity_component_system) фреймворк нацеленный на максимальную удобность, модульность, расширяемость и производительность динамического изменения сущностей. Разработан на чистом C#, без зависимостей и генерации кода. Вдохновлен [LeoEcs](https://github.com/Leopotam/ecslite).
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38
README-ZN.md
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README-ZN.md
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</p>
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</p>
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# DragonECS - C# 实体组件系统框架
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# DragonECS - C# 实体组件系统框架
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| Languages: | [ Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [ English(WIP)](https://github.com/DCFApixels/DragonECS) | [ 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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<table>
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<tr>
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<td colspan="3">
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Languages:
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</td>
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</tr>
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<tr>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md">
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<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755">
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</br>
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Русский
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</span>
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</a>
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</td>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS">
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<img src="https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930">
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</br>
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English(WIP)
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</span>
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</a>
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</td>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md">
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<img src="https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927">
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</br>
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中文
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</span>
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</a>
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</td>
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</table>
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DragonECS 是一个[实体组件系统](https://en.wikipedia.org/wiki/Entity_component_system)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。
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DragonECS 是一个[实体组件系统](https://en.wikipedia.org/wiki/Entity_component_system)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。
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README.md
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README.md
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</p>
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</p>
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# DragonECS - C# Entity Component System Framework
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# DragonECS - C# Entity Component System Framework
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| Languages: | [ Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [ English(WIP)](https://github.com/DCFApixels/DragonECS) | [ 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
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<table>
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| :--- | :--- | :--- | :--- |
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<tr>
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<td colspan="3">
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Languages:
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</td>
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</tr>
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<tr>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md">
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<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755">
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</br>
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<span>
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Русский
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</span>
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</a>
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</td>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS">
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<img src="https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930">
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</br>
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<span>
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English(WIP)
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</span>
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</a>
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</td>
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<td width="100">
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<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md">
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<img src="https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927">
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</br>
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</span>
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</td>
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</table>
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The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs](https://github.com/Leopotam/ecslite).
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The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs](https://github.com/Leopotam/ecslite).
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