update readme - languages block

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Mikhail 2024-08-01 09:58:11 +08:00
parent 642eaa1809
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</p>
# DragonECS - C# Entity Component System Фреймворк
| Languages: | [![(ru)](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![(en)](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![(zn)](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
| :--- | :--- | :--- | :--- |
<table>
<tr>
<td colspan="3">
Languages:
</td>
</tr>
<tr>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md">
<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755">
</br>
<span>
Русский
</span>
</a>
</td>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS">
<img src="https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930">
</br>
<span>
English(WIP)
</span>
</a>
</td>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md">
<img src="https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927">
</br>
<span>
中文
</span>
</a>
</td>
</tr>
</table>
DragonECS - это [ECS](https://en.wikipedia.org/wiki/Entity_component_system) фреймворк нацеленный на максимальную удобность, модульность, расширяемость и производительность динамического изменения сущностей. Разработан на чистом C#, без зависимостей и генерации кода. Вдохновлен [LeoEcs](https://github.com/Leopotam/ecslite).

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</p>
# DragonECS - C# 实体组件系统框架
| Languages: | [![(ru)](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![(en)](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![(zn)](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
| :--- | :--- | :--- | :--- |
<table>
<tr>
<td colspan="3">
Languages:
</td>
</tr>
<tr>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md">
<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755">
</br>
<span>
Русский
</span>
</a>
</td>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS">
<img src="https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930">
</br>
<span>
English(WIP)
</span>
</a>
</td>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md">
<img src="https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927">
</br>
<span>
中文
</span>
</a>
</td>
</tr>
</table>
DragonECS 是一个[实体组件系统](https://en.wikipedia.org/wiki/Entity_component_system)框架。专注于提升便利性、模块性、可扩展性和动态实体修改性能。 用纯C#开发的,没有依赖和代码生成。灵感来自于[LeoEcs](https://github.com/Leopotam/ecslite)。

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</p>
# DragonECS - C# Entity Component System Framework
| Languages: | [![(ru)](https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755) Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [![(en)](https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930) English(WIP)](https://github.com/DCFApixels/DragonECS) | [![(zn)](https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927) 中文](https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md) |
| :--- | :--- | :--- | :--- |
<table>
<tr>
<td colspan="3">
Languages:
</td>
</tr>
<tr>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md">
<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755">
</br>
<span>
Русский
</span>
</a>
</td>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS">
<img src="https://github.com/user-attachments/assets/30528cb5-f38e-49f0-b23e-d001844ae930">
</br>
<span>
English(WIP)
</span>
</a>
</td>
<td width="100">
<a href="https://github.com/DCFApixels/DragonECS/blob/main/README-ZN.md">
<img src="https://github.com/user-attachments/assets/8e598a9a-826c-4a1f-b842-0c56301d2927">
</br>
<span>
中文
</span>
</a>
</td>
</tr>
</table>
The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by [LeoEcs](https://github.com/Leopotam/ecslite).