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https://github.com/DCFApixels/DragonECS.git
synced 2025-09-18 01:44:35 +08:00
remove useless
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@ -56,8 +56,6 @@ namespace DCFApixels.DragonECS
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#region Methods
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public ref T Add(int entityID)
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{
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// using (_addMark.Auto())
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// {
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ref int itemIndex = ref _mapping[entityID];
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#if (DEBUG && !DISABLE_DEBUG) || !DISABLE_DRAGONECS_ASSERT_CHEKS
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if (itemIndex > 0) ThrowAlreadyHasComponent<T>(entityID);
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@ -76,12 +74,10 @@ namespace DCFApixels.DragonECS
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this.IncrementEntityComponentCount(entityID);
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_listeners.InvokeOnAddAndGet(entityID);
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return ref _items[itemIndex];
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// }
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ref T Get(int entityID)
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{
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// using (_writeMark.Auto())
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#if (DEBUG && !DISABLE_DEBUG) || !DISABLE_DRAGONECS_ASSERT_CHEKS
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if (!Has(entityID)) ThrowNotHaveComponent<T>(entityID);
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#endif
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@ -91,7 +87,6 @@ namespace DCFApixels.DragonECS
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ref readonly T Read(int entityID)
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{
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// using (_readMark.Auto())
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#if (DEBUG && !DISABLE_DEBUG) || !DISABLE_DRAGONECS_ASSERT_CHEKS
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if (!Has(entityID)) ThrowNotHaveComponent<T>(entityID);
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#endif
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@ -201,9 +201,9 @@ namespace DCFApixels.DragonECS
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#region Callbacks Interface
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public interface IEcsPoolEventListener
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{
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/// <summary>Called after adding an entity to the pool, but before changing values.</summary>
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/// <summary>Called after adding an entity to the pool, but before changing values</summary>
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void OnAdd(int entityID);
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/// <summary>Is called when EcsPool.Get or EcsPool.Add is called, but before changing values.</summary>
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/// <summary>Is called when EcsPool.Get or EcsPool.Add is called, but before changing values</summary>
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void OnGet(int entityID);
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/// <summary>Called after deleting an entity from the pool</summary>
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void OnDel(int entityID);
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@ -1,132 +0,0 @@
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using System;
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using System.Runtime.InteropServices;
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namespace DCFApixels.DragonECS
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{
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public class EntityLinkedList
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{
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private const int ENTER = 0;
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private Node[] _nodes;
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private int _count;
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private int _lastNodeIndex;
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#region Properties
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public int Count => _count;
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public int Capacity => _nodes.Length;
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public int Last => _lastNodeIndex;
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#endregion
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#region Constructors
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public EntityLinkedList(int capacity)
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{
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_nodes = new Node[capacity + 10];
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Clear();
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}
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#endregion
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public void Resize(int newCapacity)
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{
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Array.Resize(ref _nodes, newCapacity + 10);
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}
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public void Clear()
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{
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//ArrayUtility.Fill(_nodes, Node.Empty);
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for (int i = 0; i < _nodes.Length; i++)
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_nodes[i].next = 0;
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_lastNodeIndex = ENTER;
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_count = 0;
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}
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public void Set(int nodeIndex, int entityID) => _nodes[nodeIndex].entityID = entityID;
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public int Get(int nodeIndex) => _nodes[nodeIndex].entityID;
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/// <summary> Insert after</summary>
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/// <returns> new node index</returns>
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public int Insert(int nodeIndex, int entityID)
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{
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_nodes[++_count].Set(entityID, _nodes[nodeIndex].next);
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_nodes[nodeIndex].next = _count;
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_lastNodeIndex = _count;
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return _count;
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}
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public int Add(int entityID) => Insert(_lastNodeIndex, entityID);
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public Enumerator GetEnumerator() => new Enumerator(_nodes);
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public EnumerableSpan Span(int startNodeIndex, int count) => new EnumerableSpan(this, startNodeIndex, count);
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#region Utils
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[StructLayout(LayoutKind.Sequential, Pack = 4, Size = 8)]
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public struct Node
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{
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public static readonly Node Empty = new Node() { entityID = 0, next = -1 };
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public int entityID;
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/// <summary>next node index</summary>
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public int next;
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public void Set(int entityID, int next)
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{
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this.entityID = entityID;
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this.next = next;
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}
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}
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public struct Enumerator
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{
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private readonly Node[] _nodes;
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private int _index;
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private int _next;
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public Enumerator(Node[] nodes)
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{
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_nodes = nodes;
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_index = -1;
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_next = ENTER;
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}
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public int Current => _nodes[_index].entityID;
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public bool MoveNext()
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{
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_index = _next;
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_next = _nodes[_next].next;
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return _index > 0;
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}
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}
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public readonly ref struct EnumerableSpan
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{
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private readonly EntityLinkedList _source;
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private readonly int _startNodeIndex;
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private readonly int _count;
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public EnumerableSpan(EntityLinkedList source, int startNodeIndex, int count)
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{
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_source = source;
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_startNodeIndex = startNodeIndex;
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_count = count;
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}
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public SpanEnumerator GetEnumerator() => new SpanEnumerator(_source._nodes, _startNodeIndex, _count);
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}
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public struct SpanEnumerator
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{
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private readonly Node[] _nodes;
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private int _index;
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private int _count;
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private int _next;
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public SpanEnumerator(Node[] nodes, int startIndex, int count)
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{
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_nodes = nodes;
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_index = -1;
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_count = count;
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_next = startIndex;
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}
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public int Current => _nodes[_index].entityID;
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public bool MoveNext()
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{
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_index = _next;
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_next = _nodes[_next].next;
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return _index > 0 && _count-- > 0;
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}
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}
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#endregion
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}
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}
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