using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; namespace DCFApixels.DragonECS { public interface IEcsFieldPool { public bool Has(int index); public void Add(int index); } public class EcsFieldPool : IEcsFieldPool { private SparseSet _sparseSet; private T[] _denseItems; public EcsFieldPool(int capacity) { _denseItems = new T[capacity]; _sparseSet = new SparseSet(capacity); } public ref T this[int index] { [MethodImpl(MethodImplOptions.AggressiveInlining)] get => ref _denseItems[_sparseSet[index]]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public ref T Add(int index) { _sparseSet.Add(index); _sparseSet.Normalize(ref _denseItems); return ref _denseItems[_sparseSet.IndexOf(index)]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Has(int index) { return _sparseSet.Contains(index); } #region IEcsFieldPool void IEcsFieldPool.Add(int index) { Add(index); } #endregion } }