using System; using System.Runtime.CompilerServices; using Unity.Profiling; namespace DCFApixels.DragonECS { public sealed class EcsNotNullPool : EcsPoolBase where T : struct, INotNullComponent { private EcsWorld _source; private T[] _items; //sparse private int _count; private IEcsComponentReset _componentResetHandler; private PoolRunners _poolRunners; #region Properites public int Count => _count; public int Capacity => _items.Length; public sealed override EcsWorld World => _source; public sealed override Type ComponentType => typeof(T); #endregion #region Init protected override void Init(EcsWorld world) { _source = world; _items = new T[world.Capacity]; _count = 0; _componentResetHandler = EcsComponentResetHandler.instance; _poolRunners = new PoolRunners(world.Pipeline); } #endregion #region Write/Read/Has private ProfilerMarker _addMark = new ProfilerMarker("EcsPoo.Add"); private ProfilerMarker _writeMark = new ProfilerMarker("EcsPoo.Write"); private ProfilerMarker _readMark = new ProfilerMarker("EcsPoo.Read"); private ProfilerMarker _hasMark = new ProfilerMarker("EcsPoo.Has"); private ProfilerMarker _delMark = new ProfilerMarker("EcsPoo.Del"); [MethodImpl(MethodImplOptions.AggressiveInlining)] public ref T Write(int entityID) { // using (_writeMark.Auto()) _poolRunners.write.OnComponentWrite(entityID); return ref _items[entityID]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public ref readonly T Read(int entityID) { // using (_readMark.Auto()) return ref _items[entityID]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public sealed override bool Has(int entityID) { // using (_hasMark.Auto()) return true; } #endregion #region WorldCallbacks protected override void OnWorldResize(int newSize) { Array.Resize(ref _items, newSize); } protected override void OnDestroy() { } #endregion } public interface INotNullComponent { } public static class EcsNotNullPoolExt { public static EcsNotNullPool GetPool(this EcsWorld self) where TNotNullComponent : struct, INotNullComponent { return self.GetPool>(); } } }