using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace DCFApixels.DragonECS { public class TestSystem : IEcsInject, IEcsSimpleCycleSystem { private SharedData _sharedData; public void Inject(SharedData obj) => _sharedData = obj; public void Init(EcsSession session) { Debug.Log("Init"); } public void Run(EcsSession session) { Debug.Log("Run"); } public void Destroy(EcsSession session) { Debug.Log("Destroy"); } } }