using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using System; using System.Reflection; using System.Linq; namespace DCFApixels.DragonECS { public interface IEcsPool { public EcsWorld World { get; } public int ID { get; } public bool Has(int index); public void Add(int index); public void Del(int index); } public class EcsPool : IEcsPool where T : struct { private readonly int _id; private readonly EcsWorld _source; private readonly SparseSet _sparseSet; private T[] _denseItems; #region Properites public EcsWorld World => _source; public int ID => _id; #endregion #region Constructors public EcsPool(EcsWorld source, int capacity) { _source = source; _sparseSet = new SparseSet(capacity); _denseItems =new T[capacity]; } #endregion #region Read/Write/Has/Del [MethodImpl(MethodImplOptions.AggressiveInlining)] public ref readonly T Read(int index) { return ref _denseItems[_sparseSet[index]]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public ref T Write(int index) { return ref _denseItems[_sparseSet[index]]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public ref T Add(int index) { _sparseSet.Add(index); _sparseSet.Normalize(ref _denseItems); return ref _denseItems[_sparseSet.IndexOf(index)]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Has(int index) { return _sparseSet.Contains(index); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Del(int index) { _sparseSet.Remove(index); } #endregion #region IEcsFieldPool void IEcsPool.Add(int index) { Add(index); } #endregion #region Equals/GetHashCode public override bool Equals(object obj) { return base.Equals(obj); } public override int GetHashCode() => _source.GetHashCode() + ID; #endregion } }