using System; using System.Runtime.InteropServices; namespace DCFApixels.DragonECS { [AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public sealed class DebugColorAttribute : Attribute { private ColorRecord color; public byte r => color.r; public byte g => color.g; public byte b => color.b; public float rn => color.r / 255f; public float gn => color.g / 255f; public float bn => color.b / 255f; public DebugColorAttribute(byte r, byte g, byte b) { color = new ColorRecord(r, g, b); } public DebugColorAttribute(DebugColor color) { this.color = new ColorRecord((int)color); } [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)] private readonly struct ColorRecord { [FieldOffset(0)] public readonly int full; [FieldOffset(3)] public readonly byte r; [FieldOffset(2)] public readonly byte g; [FieldOffset(1)] public readonly byte b; public ColorRecord(byte r, byte g, byte b) : this() { this.r = r; this.g = g; this.b = b; } public ColorRecord(int full) : this() { this.full = full; } } } public enum DebugColor { /// Red. RGB is (255, 0, 0) Red = (255 << 24) + (000 << 16) + (000 << 8), /// Green. RGB is (0, 255, 0) Green = (000 << 24) + (255 << 16) + (000 << 8), /// Blue. RGB is (0, 0, 255) Blue = (000 << 24) + (000 << 16) + (255 << 8), /// Yellow. RGB is (255, 255, 0) Yellow = (255 << 24) + (255 << 16) + (000 << 8), /// Cyan. RGB is (0, 255, 255) Cyan = (000 << 24) + (255 << 16) + (255 << 8), /// Magenta. RGB is (255, 0, 255) Magenta = (255 << 24) + (000 << 16) + (000 << 8), /// Yellow. RGB is (255, 127, 0) Orange = (255 << 24) + (127 << 16) + (000 << 8), /// Grey/Gray. RGB is (127, 127, 127) Gray = (127 << 24) + (127 << 16) + (127 << 8), /// Grey/Gray. RGB is (127, 127, 127) Grey = Gray, /// White. RGB is (255, 255, 255) White = -1, /// Black. RGB is (0, 0, 0) Black = 0, } }