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Pure C# Entity Component System framework
csharpdragon-ecsdragonecsecsecs-frameworkentity-component-systemgame-developmentgamedevno-dependenciesunity
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DragonECS - C# Entity Component System Framework
| Languages: | Русский | English(WIP) |
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The ECS Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by LeoEcs.
Warning
The project is a work in progress, API may change.
While the English version of the README is incomplete, you can view the Russian version.
Installation
Versioning semantics - Open
Environment
Requirements:
- Minimum version of C# 7.3;
Optional:
- Support for NativeAOT
- Game engines with C#: Unity, Godot, MonoGame, etc.
Tested with:
- Unity: Minimum version 2020.1.0;
Unity Installation
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Unity Package
The framework can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json:
https://github.com/DCFApixels/DragonECS.git
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Source Code
The framework can also be added to the project as source code.
Extensions
- Unity integration
- Dependency autoinjections
- Classic C# multithreading
- Hybrid
- Graphs (Work in progress)
Feedback
Discord for discussions https://discord.gg/kqmJjExuCf