mirror of
https://github.com/DCFApixels/DragonECS.git
synced 2025-11-13 00:55:55 +08:00
Pure C# Entity Component System framework
csharpdragon-ecsdragonecsecsecs-frameworkentity-component-systemgame-developmentgamedevno-dependenciesunity
|
|
||
|---|---|---|
| src | ||
| .gitattributes | ||
| .gitignore | ||
| DragonECS.asmdef | ||
| DragonECS.asmdef.meta | ||
| LICENSE | ||
| LICENSE.meta | ||
| package.json | ||
| package.json.meta | ||
| README-RU.md | ||
| README-RU.md.meta | ||
| README.md | ||
| README.md.meta | ||
| src.meta | ||
DragonECS - C# Entity Component System Framework
| Languages: | Русский | English(WIP) |
|---|
The ECS Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by LeoEcs.
Important
And a Happy New Year.
Warning
The project is a work in progress, API may change.
While the English version of the README is incomplete, you can view the Russian version.
Versioning
DragonECS uses this versioning semantics: Open
Extensions
- Dependency autoinjections
- Classic C# multithreading support
- Relations (Work in progress)
- Unity integration (Work in progress)
Feedback
Discord for discussions https://discord.gg/kqmJjExuCf