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Pure C# Entity Component System framework
csharpdragon-ecsdragonecsecsecs-frameworkentity-component-systemgame-developmentgamedevno-dependenciesunity
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DragonECS - C# Entity Component System Framework
inspired by LeoEcs
Languages: | Русский | English(WIP) |
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The ECS Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies
NOTICE: The project is a work in progress, API may change.
While the English version of the README is incomplete, you can view the Russian version.
Versioning
DragonECS uses this versioning semantics: Open
Extensions
- Dependency autoinjections
- Classic C# multithreading support
- Unity integration (Work in progress)