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https://github.com/DCFApixels/DragonECS.git
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62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
using DCFApixels.DragonECS.Core;
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using DCFApixels.DragonECS.PoolsCore;
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namespace DCFApixels.DragonECS
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{
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public partial class EcsWorld
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{
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internal readonly struct PoolCache<T> : IEcsWorldComponent<PoolCache<T>>
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where T : IEcsPoolImplementation, new()
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{
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public readonly T Instance;
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public PoolCache(T instance) { Instance = instance; }
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void IEcsWorldComponent<PoolCache<T>>.Init(ref PoolCache<T> component, EcsWorld world)
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{
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component = new PoolCache<T>(world.CreatePool<T>());
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}
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void IEcsWorldComponent<PoolCache<T>>.OnDestroy(ref PoolCache<T> component, EcsWorld world)
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{
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component = default;
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}
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}
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internal readonly struct AspectCache<T> : IEcsWorldComponent<AspectCache<T>>
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where T : EcsAspect, new()
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{
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public readonly T Instance;
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public AspectCache(T instance) { Instance = instance; }
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void IEcsWorldComponent<AspectCache<T>>.Init(ref AspectCache<T> component, EcsWorld world)
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{
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component = new AspectCache<T>(EcsAspect.Builder.New<T>(world));
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}
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void IEcsWorldComponent<AspectCache<T>>.OnDestroy(ref AspectCache<T> component, EcsWorld world)
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{
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component = default;
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}
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}
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internal readonly struct WhereQueryCache<TExecutor, TAspcet> : IEcsWorldComponent<WhereQueryCache<TExecutor, TAspcet>>
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where TExecutor : MaskQueryExecutor, new()
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where TAspcet : EcsAspect, new()
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{
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public readonly TExecutor Executor;
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public readonly TAspcet Aspcet;
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public WhereQueryCache(TExecutor executor, TAspcet aspcet)
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{
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Executor = executor;
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Aspcet = aspcet;
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}
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void IEcsWorldComponent<WhereQueryCache<TExecutor, TAspcet>>.Init(ref WhereQueryCache<TExecutor, TAspcet> component, EcsWorld world)
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{
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TAspcet aspect = world.GetAspect<TAspcet>();
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TExecutor instance = world.GetExecutorForMask<TExecutor>(aspect.Mask);
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instance.Initialize(world, aspect.Mask);
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component = new WhereQueryCache<TExecutor, TAspcet>(instance, aspect);
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}
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void IEcsWorldComponent<WhereQueryCache<TExecutor, TAspcet>>.OnDestroy(ref WhereQueryCache<TExecutor, TAspcet> component, EcsWorld world)
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{
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component = default;
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}
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}
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}
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}
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