mirror of
https://github.com/DCFApixels/DragonECS.git
synced 2025-09-18 01:44:35 +08:00
389 lines
14 KiB
C#
389 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace DCFApixels.DragonECS
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{
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public interface IEcsWorld : IEcsTable
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{
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#region Properties
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public int UniqueID { get; }
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public EcsPipeline Pipeline { get; }
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#endregion
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#region Entities
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public EcsEntity NewEntity();
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public void DelEntity(EcsEntity entity);
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public bool EntityIsAlive(int entityID, short gen);
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public EcsEntity GetEcsEntity(int entityID);
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#endregion
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}
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public abstract class EcsWorld : IEcsWorld
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{
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public static EcsWorld[] Worlds = new EcsWorld[8];
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private static IntDispenser _worldIdDispenser = new IntDispenser(0);
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public readonly short uniqueID;
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private const int DEL_ENT_BUFFER_SIZE_OFFSET = 2;
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private int _worldArchetypeID;
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private IntDispenser _entityDispenser;
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private int _entitiesCount;
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private int _entitesCapacity;
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private short[] _gens; //старший бит указывает на то жива ли сущьность.
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//private short[] _componentCounts; //TODO
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private EcsGroup _allEntites;
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//буфер удаления откладывает освобождение андишников сущьностей.
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//Нужен для того чтобы запускать некоторые процесыы связанные с удалением сущьности не по одному при каждом удалении, а пачкой
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private int[] _delEntBuffer;
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private int _delEntBufferCount;
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private EcsPoolBase[] _pools;
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private EcsNullPool _nullPool;
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private EcsQueryBase[] _queries;
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private EcsPipeline _pipeline;
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private List<WeakReference<EcsGroup>> _groups;
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private Stack<EcsGroup> _groupsPool = new Stack<EcsGroup>(64);
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private IEcsEntityCreate _entityCreate;
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private IEcsEntityDestroy _entityDestry;
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#region GetterMethods
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public ReadOnlySpan<EcsPoolBase> GetAllPools() => new ReadOnlySpan<EcsPoolBase>(_pools);
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public int GetComponentID<T>() => WorldMetaStorage.GetComponentId<T>(_worldArchetypeID);////ComponentType<TWorldArchetype>.uniqueID;
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#endregion
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#region Properties
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public abstract Type Archetype { get; }
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public int UniqueID => uniqueID;
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public int Count => _entitiesCount;
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public int Capacity => _entitesCapacity; //_denseEntities.Length;
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public EcsPipeline Pipeline => _pipeline;
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public EcsReadonlyGroup Entities => _allEntites.Readonly;
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#endregion
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#region Constructors/Destroy
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public EcsWorld(EcsPipeline pipline)
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{
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uniqueID = (short)_worldIdDispenser.GetFree();
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if (uniqueID >= Worlds.Length)
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Array.Resize(ref Worlds, Worlds.Length << 1);
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Worlds[uniqueID] = this;
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_worldArchetypeID = WorldMetaStorage.GetWorldId(Archetype);
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_pipeline = pipline ?? EcsPipeline.Empty;
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if (!_pipeline.IsInit) pipline.Init();
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_entityDispenser = new IntDispenser(0);
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_nullPool = EcsNullPool.instance;
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_pools = new EcsPoolBase[512];
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ArrayUtility.Fill(_pools, _nullPool);
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_gens = new short[512];
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_entitesCapacity = _gens.Length;
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_delEntBufferCount = 0;
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_delEntBuffer = new int[_gens.Length >> DEL_ENT_BUFFER_SIZE_OFFSET];
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_groups = new List<WeakReference<EcsGroup>>();
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_allEntites = GetGroupFromPool();
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_queries = new EcsQuery[128];
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_entityCreate = _pipeline.GetRunner<IEcsEntityCreate>();
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_entityDestry = _pipeline.GetRunner<IEcsEntityDestroy>();
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_pipeline.GetRunner<IEcsInject<EcsWorld>>().Inject(this);
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_pipeline.GetRunner<IEcsWorldCreate>().OnWorldCreate(this);
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}
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public void Destroy()
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{
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_entityDispenser = null;
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//_denseEntities = null;
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_gens = null;
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_pools = null;
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_nullPool = null;
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_queries = null;
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Worlds[uniqueID] = null;
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_worldIdDispenser.Release(uniqueID);
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}
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public void DestryWithPipeline()
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{
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Destroy();
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_pipeline.Destroy();
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}
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#endregion
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#region GetPool
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public TPool GetPool<TComponent, TPool>() where TComponent : struct where TPool : EcsPoolBase, new()
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{
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int uniqueID = WorldMetaStorage.GetComponentId<TComponent>(_worldArchetypeID);
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if (uniqueID >= _pools.Length)
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{
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int oldCapacity = _pools.Length;
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Array.Resize(ref _pools, _pools.Length << 1);
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ArrayUtility.Fill(_pools, _nullPool, oldCapacity, oldCapacity - _pools.Length);
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}
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if (_pools[uniqueID] == _nullPool)
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{
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var pool = new TPool();
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_pools[uniqueID] = pool;
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pool.InvokeInit(this);
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//EcsDebug.Print(pool.GetType().FullName);
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}
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return (TPool)_pools[uniqueID];
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}
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#endregion
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#region Queries
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public TQuery Where<TQuery>(out TQuery query) where TQuery : EcsQuery
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{
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query = Select<TQuery>();
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query.Execute();
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return query;
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}
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public TQuery Select<TQuery>() where TQuery : EcsQueryBase
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{
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int uniqueID = WorldMetaStorage.GetQueryId<TQuery>(_worldArchetypeID);
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if (uniqueID >= _queries.Length)
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Array.Resize(ref _queries, _queries.Length << 1);
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if (_queries[uniqueID] == null)
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_queries[uniqueID] = EcsQueryBase.Builder.Build<TQuery>(this);
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return (TQuery)_queries[uniqueID];
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}
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#endregion
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#region IsMaskCompatible
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public bool IsMaskCompatible(EcsComponentMask mask, int entityID)
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{
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#if (DEBUG && !DISABLE_DRAGONECS_DEBUG) || !DRAGONECS_NO_SANITIZE_CHECKS
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if (mask.WorldArchetype != Archetype)
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throw new EcsFrameworkException("mask.WorldArchetypeType != typeof(TTableArhetype)");
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#endif
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for (int i = 0, iMax = mask.Inc.Length; i < iMax; i++)
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{
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if (!_pools[mask.Inc[i]].Has(entityID))
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return false;
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}
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for (int i = 0, iMax = mask.Exc.Length; i < iMax; i++)
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{
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if (_pools[mask.Exc[i]].Has(entityID))
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return false;
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}
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return true;
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}
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#endregion
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#region Entity
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public EcsEntity NewEntity()
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{
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int entityID = _entityDispenser.GetFree();
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_entitiesCount++;
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if (_gens.Length <= entityID)
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{
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Array.Resize(ref _gens, _gens.Length << 1);
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_entitesCapacity = _gens.Length;
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for (int i = 0; i < _groups.Count; i++)
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{
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if (_groups[i].TryGetTarget(out EcsGroup group))
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{
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group.OnWorldResize(_gens.Length);
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}
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else
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{
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int last = _groups.Count - 1;
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_groups[i--] = _groups[last];
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_groups.RemoveAt(last);
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}
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}
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foreach (var item in _pools)
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item.InvokeOnWorldResize(_gens.Length);
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}
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_gens[entityID] |= short.MinValue;
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EcsEntity entity = new EcsEntity(entityID, _gens[entityID]++, uniqueID);
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_entityCreate.OnEntityCreate(entity);
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_allEntites.Add(entityID);
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return entity;
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}
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public void DelEntity(EcsEntity entity)
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{
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_allEntites.Remove(entity.id);
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_delEntBuffer[_delEntBufferCount++] = entity.id;
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_gens[entity.id] |= short.MinValue;
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_entitiesCount--;
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_entityDestry.OnEntityDestroy(entity);
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if (_delEntBufferCount >= _delEntBuffer.Length)
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ReleaseDelEntBuffer();
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}
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private void ReleaseDelEntBuffer()//TODO проверить что буфер удаления работает нормально
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{
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for (int i = 0; i < _delEntBufferCount; i++)
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_entityDispenser.Release(_delEntBuffer[i]);
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_delEntBufferCount = 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public EcsEntity GetEcsEntity(int entityID)
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{
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return new EcsEntity(entityID, _gens[entityID], uniqueID);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool EntityIsAlive(int entityID, short gen)
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{
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return _gens[entityID] == gen;
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}
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#endregion
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#region Groups
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void IEcsTable.RegisterGroup(EcsGroup group) => RegisterGroup(group);
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internal void RegisterGroup(EcsGroup group)
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{
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_groups.Add(new WeakReference<EcsGroup>(group));
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}
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EcsGroup IEcsTable.GetGroupFromPool() => GetGroupFromPool();
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internal EcsGroup GetGroupFromPool()
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{
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if (_groupsPool.Count <= 0)
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return new EcsGroup(this);
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return _groupsPool.Pop();
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}
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void IEcsTable.ReleaseGroup(EcsGroup group) => ReleaseGroup(group);
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internal void ReleaseGroup(EcsGroup group)
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{
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#if (DEBUG && !DISABLE_DEBUG) || !DRAGONECS_NO_SANITIZE_CHECKS
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if (group.World != this)
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throw new ArgumentException("groupFilter.WorldIndex != this");
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#endif
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group.Clear();
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_groupsPool.Push(group);
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}
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#endregion
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}
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public abstract class EcsWorld<TWorldArchetype> : EcsWorld
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where TWorldArchetype : EcsWorld<TWorldArchetype>
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{
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public override Type Archetype => typeof(TWorldArchetype);
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public EcsWorld(EcsPipeline pipline) : base(pipline) { }
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}
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#region Utils
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[StructLayout(LayoutKind.Sequential, Pack = 8, Size = 24)]
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internal readonly struct PoolRunners
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{
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public readonly IEcsComponentAdd add;
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public readonly IEcsComponentWrite write;
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public readonly IEcsComponentDel del;
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public PoolRunners(EcsPipeline pipeline)
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{
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add = pipeline.GetRunner<IEcsComponentAdd>();
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write = pipeline.GetRunner<IEcsComponentWrite>();
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del = pipeline.GetRunner<IEcsComponentDel>();
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}
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}
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public static class WorldMetaStorage
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{
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private static List<Resizer> resizer = new List<Resizer>();
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private static int tokenCount = 0;
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private static int[] componentCounts = new int[0];
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private static int[] queryCounts = new int[0];
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private static Dictionary<Type, int> _worldIds = new Dictionary<Type, int>();
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private static class WorldIndex<TWorldArchetype>
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{
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public static int id = GetWorldId(typeof(TWorldArchetype));
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}
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private static int GetToken()
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{
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tokenCount++;
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Array.Resize(ref componentCounts, tokenCount);
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Array.Resize(ref queryCounts, tokenCount);
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foreach (var item in resizer)
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item.Resize(tokenCount);
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return tokenCount - 1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetWorldId(Type archetype)
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{
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if(_worldIds.TryGetValue(archetype, out int id) == false)
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{
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id = GetToken();
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_worldIds.Add(archetype, id);
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}
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return id;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetWorldId<TWorldArchetype>() => WorldIndex<TWorldArchetype>.id;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetComponentId<T>(int worldID) => Component<T>.Get(worldID);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetQueryId<T>(int worldID) => Query<T>.Get(worldID);
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private abstract class Resizer
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{
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public abstract void Resize(int size);
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}
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private sealed class Resizer<T> : Resizer
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{
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public override void Resize(int size)
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{
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Array.Resize(ref Component<T>.ids, size);
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Array.Resize(ref Query<T>.ids, size);
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}
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}
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private static class Component<T>
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{
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public static int[] ids;
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static Component()
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{
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ids = new int[tokenCount];
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for (int i = 0; i < ids.Length; i++)
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ids[i] = -1;
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resizer.Add(new Resizer<T>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int Get(int token)
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{
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ref int id = ref ids[token];
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if (id < 0)
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id = componentCounts[token]++;
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return id;
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}
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}
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private static class Query<T>
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{
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public static int[] ids;
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static Query()
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{
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ids = new int[tokenCount];
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for (int i = 0; i < ids.Length; i++)
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ids[i] = -1;
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resizer.Add(new Resizer<T>());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int Get(int token)
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{
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ref int id = ref ids[token];
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if (id < 0)
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id = queryCounts[token]++;
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return id;
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}
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}
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}
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#endregion
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}
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