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25 lines
1.6 KiB
Markdown
25 lines
1.6 KiB
Markdown
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<img width="660" src="https://github.com/DCFApixels/DragonECS/assets/99481254/c09e385e-08c1-4c04-904a-36ad7e25e45b.png">
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</p>
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<p align="center">
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<img alt="Version" src="https://img.shields.io/github/package-json/v/DCFApixels/DragonECS?color=%23ff4e85&style=for-the-badge">
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<img alt="License" src="https://img.shields.io/github/license/DCFApixels/DragonECS?color=ff4e85&style=for-the-badge">
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<!--<img alt="Discord" src="https://img.shields.io/discord/1111696966208999525?color=%23ff4e85&label=Discord&logo=Discord&logoColor=%23ff4e85&style=for-the-badge">-->
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</p>
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# DragonECS - C# Entity Component System Framework
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS) |
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| :--- | :--- | :--- |
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The [ECS](https://en.wikipedia.org/wiki/Entity_component_system) Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies
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> **NOTICE:** The project is a work in progress, API may change.
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md).
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# Versioning
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DragonECS uses this versioning semantics: [Open](https://gist.github.com/DCFApixels/c3b178a308b411f530361d1d56f1f929#file-dcfapixels_versioning_en-md)
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# Extensions
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* [Dependency autoinjections](https://github.com/DCFApixels/DragonECS-AutoInjections)
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* [Classic C# multithreading support](https://github.com/DCFApixels/DragonECS-ClassicThreads)
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* Unity integration (Work in progress)
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