DragonECS/src/Debug/Attributes/DebugColorAttribute.cs
2023-05-23 01:47:28 +08:00

100 lines
3.7 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace DCFApixels.DragonECS
{
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class DebugColorAttribute : Attribute
{
private ColorRecord color;
public byte r => color.r;
public byte g => color.g;
public byte b => color.b;
public float rn => color.r / 255f;
public float gn => color.g / 255f;
public float bn => color.b / 255f;
public DebugColorAttribute(byte r, byte g, byte b)
{
color = new ColorRecord(r, g, b);
}
public DebugColorAttribute(DebugColor color)
{
this.color = new ColorRecord((int)color);
}
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
private readonly struct ColorRecord // Union
{
[FieldOffset(0)]
public readonly int full;
[FieldOffset(3)]
public readonly byte r;
[FieldOffset(2)]
public readonly byte g;
[FieldOffset(1)]
public readonly byte b;
public ColorRecord(byte r, byte g, byte b) : this()
{
this.r = r;
this.g = g;
this.b = b;
}
public ColorRecord(int full) : this()
{
this.full = full;
}
}
}
public enum DebugColor
{
/// <summary> Red. RGB is (255, 0, 0)</summary>
Red = (255 << 24) + (000 << 16) + (000 << 8),
/// <summary> Green. RGB is (0, 255, 0)</summary>
Green = (000 << 24) + (255 << 16) + (000 << 8),
/// <summary> Blue. RGB is (0, 0, 255)</summary>
Blue = (000 << 24) + (000 << 16) + (255 << 8),
/// <summary> Yellow. RGB is (255, 255, 0)</summary>
Yellow = (255 << 24) + (255 << 16) + (000 << 8),
/// <summary> Cyan. RGB is (0, 255, 255)</summary>
Cyan = (000 << 24) + (255 << 16) + (255 << 8),
/// <summary> Magenta. RGB is (255, 0, 255)</summary>
Magenta = (255 << 24) + (000 << 16) + (255 << 8),
/// <summary> Yellow. RGB is (255, 165, 0)</summary>
Orange = (255 << 24) + (165 << 16) + (000 << 8),
/// <summary> Yellow. RGB is (255, 69, 0)</summary>
OrangeRed = (255 << 24) + (69 << 16) + (000 << 8),
/// <summary> Lime. RGB is (125, 255, 0)</summary>
Lime = (125 << 24) + (255 << 16) + (000 << 8),
/// <summary> Lime. RGB is (127, 255, 212)</summary>
Aquamarine = (127 << 24) + (255 << 16) + (212 << 8),
/// <summary> Lime. RGB is (218, 165, 32)</summary>
Goldenrod = (218 << 24) + (165 << 16) + (32 << 8),
/// <summary> Yellow. RGB is (255, 105, 180)</summary>
DeepPink = (255 << 24) + (105 << 16) + (180 << 8),
/// <summary> Yellow. RGB is (220, 20, 60)</summary>
Crimson = (220 << 24) + (20 << 16) + (60 << 8),
/// <summary> Yellow. RGB is (138, 43, 226)</summary>
BlueViolet = (138 << 24) + (43 << 16) + (226 << 8),
/// <summary> Yellow. RGB is (255, 3, 62)</summary>
AmericanRose = (255 << 24) + (3 << 16) + (62 << 8),
/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
Gray = (127 << 24) + (127 << 16) + (127 << 8),
/// <summary> Grey/Gray. RGB is (127, 127, 127)</summary>
Grey = Gray,
/// <summary> Grey/Gray. RGB is (192, 192, 192)</summary>
Silver = (192 << 24) + (192 << 16) + (192 << 8),
/// <summary> White. RGB is (255, 255, 255)</summary>
White = -1,
/// <summary> Black. RGB is (0, 0, 0)</summary>
Black = 0,
}
}