Unity-DebugX/Samples/Other/Skybox.shader

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2025-03-06 17:19:32 +08:00
Shader "DCFApixels/DebugX/Samples/Skybox"
{
Properties
{
_TopColor ("Top Color", Color) = (1,1,1,1)
_ButtomColor ("Buttom Color", Color) = (1,1,1,1)
_Factor ("Factor", Float) = 1
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
float4 _TopColor;
float4 _ButtomColor;
float _Factor;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 color = lerp(_ButtomColor, _TopColor, clamp(i.uv.y / _Factor + 0.5, 0, 1));
return color;
}
ENDCG
}
}
}