Unity-DebugX/Samples/Scripts/DebugXSample_Other.cs

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using UnityEngine;
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namespace DCFApixels.DebugXCore.Samples
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{
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[SelectionBase]
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public class DebugXSample_Other : MonoBehaviour
{
public Gradient Gradient;
public float GradientMultiplier = 5;
public Transform[] Points;
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private static readonly Color _background = new Color(0, 0, 0, 0.5f);
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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{
Draw();
}
#else
private void Update()
{
Draw();
}
#endif
private void Draw()
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{
int i = -1;
const float RADIUS_M = 0.5f;
i++; DebugX.Draw(GetColor(Points[i])).Cross(Points[i].position, Points[i].localScale.x);
i++; DebugX.Draw(GetColor(Points[i])).BillboardCircle(Points[i].position, Points[i].localScale.x * RADIUS_M);
i++; DebugX.Draw(GetColor(Points[i])).WireMesh<SphereMesh>(Points[i].position, Points[i].rotation, Points[i].localScale * RADIUS_M);
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i++; DebugX.Draw(GetColor(Points[i])).Text(Points[i].position, Points[i].name, DebugXTextSettings.Default.SetBackground(Color.black));
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i++; DebugX.Draw(GetColor(Points[i])).Dot(Points[i].position);
i++; DebugX.Draw(GetColor(Points[i])).WireDot(Points[i].position);
i++; DebugX.Draw(GetColor(Points[i])).DotQuad(Points[i].position);
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i++; DebugX.Draw(GetColor(Points[i])).WireDotQuad(Points[i].position);
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i++; DebugX.Draw(GetColor(Points[i])).DotDiamond(Points[i].position);
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i++; DebugX.Draw(GetColor(Points[i])).WireDotDiamond(Points[i].position);
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i++; DebugX.Draw(GetColor(Points[i])).DotCross(Points[i].position);
}
private Color GetColor(Transform pos1)
{
Vector3 pos = pos1.localPosition;
pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
pos += Vector3.one * 0.5f;
float t = pos.x + pos.y + pos.z;
t /= 3f;
return Gradient.Evaluate(Mathf.Clamp01(t));
}
}
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}