Unity-DebugX/Editor/Settings/DebugXSettings.cs

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#if UNITY_EDITOR
using UnityEditor;
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using UnityEditor.Build;
using UnityEditor.Compilation;
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using UnityEngine;
namespace DCFApixels.DebugXCore.Internal
{
internal class DebugXSettings : EditorWindow
{
[MenuItem("Tools/DebugX/Settings")]
private static void Open()
{
DebugXSettings window = (DebugXSettings)EditorWindow.GetWindow(typeof(DebugXSettings));
window.Show();
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window._isHasDisableDebugXInBuildSymbols = null;
CompilationPipeline.compilationFinished -= CompilationPipeline_compilationFinished;
CompilationPipeline.compilationFinished += CompilationPipeline_compilationFinished;
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}
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private static void CompilationPipeline_compilationFinished(object obj)
{
_isCompilation = false;
}
private static bool _isCompilation;
private bool? _isHasDisableDebugXInBuildSymbols = false;
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private const string DEFINE_NAME = nameof(DebugXDefines.DISABLE_DEBUGX_INBUILD);
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private void OnGUI()
{
float tmpValue;
DebugX.GlobalTimeScale = EditorGUILayout.FloatField("TimeScale", DebugX.GlobalTimeScale);
EditorGUI.BeginChangeCheck();
tmpValue = EditorGUILayout.Slider(DebugX.GlobalTimeScale, 0, 2);
if (EditorGUI.EndChangeCheck())
{
DebugX.GlobalTimeScale = tmpValue;
}
DebugX.GlobalDotSize = EditorGUILayout.FloatField("DotSize", DebugX.GlobalDotSize);
EditorGUI.BeginChangeCheck();
tmpValue = EditorGUILayout.Slider(DebugX.GlobalDotSize, 0, 2);
if (EditorGUI.EndChangeCheck())
{
DebugX.GlobalDotSize = tmpValue;
}
DebugX.GlobalColor = EditorGUILayout.ColorField("Color", DebugX.GlobalColor);
Color color = DebugX.GlobalColor;
color.a = EditorGUILayout.Slider(DebugX.GlobalColor.a, 0, 1);
DebugX.GlobalColor = color;
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if (_isCompilation == false)
{
if (_isHasDisableDebugXInBuildSymbols == null)
{
BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup;
#if UNITY_6000_0_OR_NEWER
string symbolsString = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group));
#else
string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
#endif
_isHasDisableDebugXInBuildSymbols = symbolsString.Contains(DEFINE_NAME);
}
EditorGUI.BeginChangeCheck();
_isHasDisableDebugXInBuildSymbols = !EditorGUILayout.ToggleLeft("Show Gizmos in Build", !_isHasDisableDebugXInBuildSymbols.Value);
if (EditorGUI.EndChangeCheck())
{
BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup;
#if UNITY_6000_0_OR_NEWER
string symbolsString = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group));
#else
string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
#endif
if (symbolsString.Contains(DEFINE_NAME) == false)
{
symbolsString = symbolsString + ", " + DEFINE_NAME;
}
else
{
symbolsString = symbolsString.Replace(DEFINE_NAME, "");
}
#if UNITY_6000_0_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group), symbolsString);
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, symbolsString);
#endif
_isCompilation = true;
}
}
else
{
_isHasDisableDebugXInBuildSymbols = null;
GUI.enabled = false;
EditorGUILayout.ToggleLeft("Show Gizmos in Build (Locked for compilation)", false);
GUI.enabled = true;
}
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if (GUILayout.Button("Reset"))
{
DebugX.ResetGlobals();
}
if (GUILayout.Button("Clear All Gizmos"))
{
DebugX.ClearAllGizmos();
}
}
}
}
#endif