2025-02-22 23:02:05 +08:00
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using UnityEngine;
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2025-02-24 10:59:58 +08:00
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namespace DCFApixels.DebugXCore.Samples
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2025-02-22 23:02:05 +08:00
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{
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2025-02-23 20:03:13 +08:00
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[SelectionBase]
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2025-02-22 23:02:05 +08:00
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public class DebugXSample_Primitives3D : MonoBehaviour
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{
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public Gradient Gradient;
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public float GradientMultiplier = 5;
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public Transform[] Points;
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2025-02-23 20:03:13 +08:00
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#if UNITY_EDITOR
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2025-02-22 23:02:05 +08:00
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private void OnDrawGizmos()
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{
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Draw();
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}
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#else
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private void Update()
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{
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Draw();
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}
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#endif
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private void Draw()
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{
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int i = -1;
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const float RADIUS_M = 0.5f;
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i++; DebugX.Draw(GetColor(Points[i])).Cube(Points[i].position, Points[i].rotation, Points[i].localScale);
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i++; DebugX.Draw(GetColor(Points[i])).WireCube(Points[i].position, Points[i].rotation, Points[i].localScale);
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i++; DebugX.Draw(GetColor(Points[i])).CubeGrid(Points[i].position, Points[i].rotation, Points[i].localScale, Vector3Int.one * 3);
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i++; DebugX.Draw(GetColor(Points[i])).CubePoints(Points[i].position, Points[i].rotation, Points[i].localScale);
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2025-02-26 13:50:00 +08:00
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i++; DebugX.Draw(GetColor(Points[i])).Cylinder(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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i++; DebugX.Draw(GetColor(Points[i])).WireCylinder(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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i++; DebugX.Draw(GetColor(Points[i])).Cone(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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i++; DebugX.Draw(GetColor(Points[i])).WireCone(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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2025-02-22 23:02:05 +08:00
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i++; DebugX.Draw(GetColor(Points[i])).Sphere(Points[i].position, Points[i].localScale.x * RADIUS_M);
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i++; DebugX.Draw(GetColor(Points[i])).WireSphere(Points[i].position, Points[i].localScale.x * RADIUS_M);
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i++; DebugX.Draw(GetColor(Points[i])).Capsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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i++; DebugX.Draw(GetColor(Points[i])).WireCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y);
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}
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private Color GetColor(Transform pos1)
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{
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Vector3 pos = pos1.localPosition;
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pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier;
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pos += Vector3.one * 0.5f;
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float t = pos.x + pos.y + pos.z;
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t /= 3f;
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return Gradient.Evaluate(Mathf.Clamp01(t));
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}
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}
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}
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