Unity-DebugX/Runtime/Consts.cs

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using System.Runtime.CompilerServices;
using UnityEngine;
namespace DCFApixels
{
public static partial class DebugX
{
internal const MethodImplOptions LINE = MethodImplOptions.AggressiveInlining;
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private const float DEFAULT_DURATION = 0f;
private static readonly Color DEFAULT_COLOR = Color.white;
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private const float DOT_SIZE = DOT_RADIUS * 2f;
private const float DOT_RADIUS = 0.05f;
private const float BackfaceAlphaMultiplier = 0.3f;
internal readonly static int ColorPropertyID = Shader.PropertyToID("_Color");
internal readonly static int GlobalDotSizePropertyID = Shader.PropertyToID("_DebugX_GlobalDotSize");
internal readonly static int GlobalColorPropertyID = Shader.PropertyToID("_DebugX_GlobalColor");
private readonly static bool IsSRP;
private readonly static bool IsSupportsComputeShaders = SystemInfo.supportsComputeShaders;
public const float IMMEDIATE_DURATION = -1;
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private enum PauseStateX
{
Unpaused = 0,
PreUnpaused = 1, //нужно чтобы отщелкунть паузу с задержкой в один тик
Paused = 2,
}
}
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public enum DebugXLine
{
Default,
Arrow,
Fade,
}
}