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Update README.md
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README.md
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README.md
@ -57,6 +57,8 @@ DebugX.Draw(duration, color).*Gizmo Function*(...);
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- [API Extension](#API-Extension)
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- [Loading Static Assets](#Loading-Static-Assets)
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- [Define Symbols](#define-symbols)
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- [Projects Using DebugX](#Projects-Using-DebugX)
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- [License](#-license)
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<br>
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@ -261,3 +263,48 @@ All Define Symbols can be changed in the settings window
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+ `DEBUGX_DISABLE_INBUILD` - By default, Gizmos will be drawn in the project build. This define disables drawing.
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+ `DEBUGX_ENABLE_PHYSICS2D` - Enable Physics2D Gizmos.
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+ `DEBUGX_ENABLE_PHYSICS3D` - Enable Physics3D Gizmos.
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# Projects Using DebugX
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<table>
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<tr></tr>
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<tr>
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<td align="center">
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<a href="https://avastrad.itch.io/clear-and-move">
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Clear And Move
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<img src="https://github.com/user-attachments/assets/9292c220-fc16-4709-b978-02099b5f95a5">
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</a>
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</td>
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<td align="center">
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<a href="https://play.google.com/store/apps/details?id=com.ZlodeyStudios.OrdersMatter">
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Order matters
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<img src="https://github.com/user-attachments/assets/c55b2647-9b6e-4145-98ff-c3d094600fa1">
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</a>
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</td>
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</tr>
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<tr></tr>
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<tr>
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<td align="center">
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<a href="https://dcfapixels.github.io/Project8.html">
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Crystal Siege
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<img src="https://github.com/user-attachments/assets/1aa60a50-2668-4919-aca9-d6d2b980c3dd">
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</a>
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</td>
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<td align="center">
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<span>
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ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
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<img tabindex="-1" src="https://github.com/user-attachments/assets/3fa1ca6d-29f6-43e6-aafe-cc9648d20490" alt="screenshot">
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</span>
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</td>
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</tr>
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</table>
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# License
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The MIT License: [https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md](https://raw.githubusercontent.com/DCFApixels/Unity-DebugX/refs/heads/main/LICENSE.md)
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</br>
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</br>
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</br>
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</br>
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