diff --git a/Samples/Other/FakeLight.shader b/Samples/Other/FakeLight.shader index df87fc1..ebd2c1f 100644 --- a/Samples/Other/FakeLight.shader +++ b/Samples/Other/FakeLight.shader @@ -7,7 +7,7 @@ Shader "Unlit/FakeLighth" SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } - Blend SrcAlpha One, One One + Blend One One ZWrite Off Fog { Mode Off } Lighting Off ZTest On @@ -54,7 +54,7 @@ Shader "Unlit/FakeLighth" fixed4 frag (v2f i) : SV_Target { - return _Color * (1.0 - Unity_PolarCoordinates_float(i.uv, 0.5, 1, 1).x); + return _Color * (1.0 - Unity_PolarCoordinates_float(i.uv, float2(0.5, 0.5), 1, 1).r); } ENDCG }