diff --git a/Runtime/DebugX.cs b/Runtime/DebugX.cs index e12f8d9..059aa5e 100644 --- a/Runtime/DebugX.cs +++ b/Runtime/DebugX.cs @@ -441,7 +441,7 @@ namespace DCFApixels { return _currentCamera == null ? Camera.current : _currentCamera; } - private static RenderContextController _currenRenderContextControler; + private static RenderContextController _currenRenderContextControler = RenderContextController.GetController(new RenderContext(null)); public readonly partial struct DrawHandler { [IN(LINE)] diff --git a/Runtime/Gizmos/DebugX.lines.cs b/Runtime/Gizmos/DebugX.lines.cs index caf1bb5..d6af649 100644 --- a/Runtime/Gizmos/DebugX.lines.cs +++ b/Runtime/Gizmos/DebugX.lines.cs @@ -15,12 +15,12 @@ namespace DCFApixels [IN(LINE)] public DrawHandler LineFade(Vector3 start, Vector3 end) { - const int StepsCount = 6; + const int StepsCount = 7; const float Step = 1f / StepsCount; Color color = Color; Vector3 startPoint = start; - for (int i = 1; i <= StepsCount; i++) + for (int i = 1; i < StepsCount; i++) { Vector3 endPoint = Vector3.Lerp(start, end, i * Step); color.a = 1f - Color.a * i * Step; diff --git a/Runtime/Gizmos/DebugX.primitives.cs b/Runtime/Gizmos/DebugX.primitives.cs index 4401a99..fdfd34b 100644 --- a/Runtime/Gizmos/DebugX.primitives.cs +++ b/Runtime/Gizmos/DebugX.primitives.cs @@ -329,8 +329,8 @@ namespace DCFApixels #region Quad //[IN(LINE)] public DrawHandler Quad(Vector3 position, Vector3 normal, float size) => Mesh(Meshes.Quad, position, Quaternion.LookRotation(normal), new Vector3(size, size, size)); //[IN(LINE)] public DrawHandler Quad(Vector3 position, Vector3 normal, Vector2 size) => Mesh(Meshes.Quad, position, Quaternion.LookRotation(normal), size); - [IN(LINE)] public DrawHandler Quad(Vector3 position, Quaternion rotation, float size) => Mesh(position, rotation, new Vector3(size, size, size)); - [IN(LINE)] public DrawHandler Quad(Vector3 position, Quaternion rotation, Vector2 size) => Mesh(position, rotation, size); + [IN(LINE)] public DrawHandler Quad(Vector3 position, Quaternion rotation, float size) => Mesh(position, rotation, new Vector3(size, size, 0.0000000001f)); //TODO fix quad mesh + [IN(LINE)] public DrawHandler Quad(Vector3 position, Quaternion rotation, Vector2 size) => Mesh(position, rotation, new Vector3(size.x, size.y, 0.0000000001f)); //TODO fix quad mesh #endregion #region WireQuad diff --git a/Runtime/Utils/DebugX.assets.cs b/Runtime/Utils/DebugX.assets.cs index 318dedb..b322070 100644 --- a/Runtime/Utils/DebugX.assets.cs +++ b/Runtime/Utils/DebugX.assets.cs @@ -53,7 +53,7 @@ namespace DCFApixels private static Material _billboard; private static Material _dot; - private static void Init() + private static void Init()//TODO переработать на подгрузку из ассетов { if (_lit != null) { return; } _lit = CreateMaterial("DCFApixels/DebugX/Handles Lit"); diff --git a/Samples/OtherAssets.meta b/Samples/Other.meta similarity index 100% rename from Samples/OtherAssets.meta rename to Samples/Other.meta diff --git a/Samples/OtherAssets/Ground.mat b/Samples/Other/Ground.mat similarity index 96% rename from Samples/OtherAssets/Ground.mat rename to Samples/Other/Ground.mat index 0572534..4977094 100644 --- 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{fileID: 242744939} + - {fileID: 304547347} diff --git a/Samples/Scripts.meta b/Samples/Scripts.meta index 2cb477e..540170f 100644 --- a/Samples/Scripts.meta +++ b/Samples/Scripts.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 01548ea02068c8742a87b8485724734f +guid: 6d950d418bc87a0469228db504f281af folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Samples/Scripts/DebugXLinesSample.cs b/Samples/Scripts/DebugXLinesSample.cs deleted file mode 100644 index 3e62089..0000000 --- a/Samples/Scripts/DebugXLinesSample.cs +++ /dev/null @@ -1,117 +0,0 @@ -using UnityEngine; - -namespace DCFApixels -{ - public class DebugXLinesSample : MonoBehaviour - { - [Header("Base")] - public Transform[] startTransforms; - public Transform[] endTransforms; - public Gradient colors; - public int colorStepsCount = 7; - - [Header("Draw")] - public Vector3 rotationEuler; - public Vector3 size = Vector3.one; - public float time = 0; - - [Header("Animation")] - public bool isAnimated = false; - public float radius = 5f; - public float speed = 30f; - public float swithColorCooldown = 1f; - private float _angle = 0f; - private float _colorOffset = 0; - - [Header("Stress Test")] - public int textCount = 1; - - private void LateUpdate() - { -#if UNITY_EDITOR - if (FrameDebugger.enabled) { return; } -#endif - if (isAnimated) - { - _angle += speed * Time.deltaTime; - - float radians = _angle * Mathf.Deg2Rad; - - float x = Mathf.Cos(radians) * radius; - float z = Mathf.Sin(radians) * radius; - - transform.localPosition = new Vector3(x, transform.localPosition.y, z); - - _colorOffset += Time.deltaTime * swithColorCooldown; - } - else - { - transform.localPosition = default; - _colorOffset = 0; - } - - Color GetColor(int i_) - { - return colors.Evaluate((_colorOffset + 1f * i_ / colorStepsCount) % 1f); - } - - for (int h = 0; h < textCount; h++) - { - Quaternion rotation = Quaternion.Euler(rotationEuler); - int i = -1; - Vector3 start, end; - - - const float LineMultiplier = 0.18f; - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).Line(start, end); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).WidthLine(start, end, size.x * LineMultiplier); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).WidthOutLine(start, end, size.x * LineMultiplier); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).ZigzagLine(start, end, size.x * LineMultiplier); - - i++; - i++; - - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).Line(start, end, DebugXLine.Arrow); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).Line(start, end, DebugXLine.Fade); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).Line(start, end, DebugXLine.Arrow, DebugXLine.Arrow); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).Line(start, end, DebugXLine.Fade, DebugXLine.Fade); - - i++; - start = startTransforms[i].position; - end = endTransforms[i].position; - DebugX.Draw(time, GetColor(i)).Line(start, end, DebugXLine.Arrow, DebugXLine.Fade); - } - } - } -} \ No newline at end of file diff --git a/Samples/Scripts/DebugXLinesSample.cs.meta b/Samples/Scripts/DebugXLinesSample.cs.meta deleted file mode 100644 index f658811..0000000 --- a/Samples/Scripts/DebugXLinesSample.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 81bde606c79381e43a9cb4d2ea09dafb \ No newline at end of file diff --git a/Samples/Scripts/DebugXPrimitivesSample.cs b/Samples/Scripts/DebugXPrimitivesSample.cs deleted file mode 100644 index 442e268..0000000 --- a/Samples/Scripts/DebugXPrimitivesSample.cs +++ /dev/null @@ -1,105 +0,0 @@ -using DCFApixels.DebugXCore; -using UnityEngine; - -namespace DCFApixels -{ - public class DebugXPrimitivesSample : MonoBehaviour - { - [Header("Base")] - public Transform[] transforms; - public Gradient colors; - public int colorStepsCount = 7; - - [Header("Draw")] - public Vector3 rotationEuler; - public Vector3 size = Vector3.one; - public float time = 0; - - [Header("Animation")] - public bool isAnimated = false; - public float radius = 5f; - public float speed = 30f; - public float swithColorCooldown = 1f; - private float _angle = 0f; - private float _colorOffset = 0; - - [Header("Stress Test")] - public int textCount = 1; - - - private void Update() - { -#if UNITY_EDITOR - if (FrameDebugger.enabled) { return; } -#endif - if (isAnimated) - { - _angle += speed * Time.deltaTime; - - float radians = _angle * Mathf.Deg2Rad; - - float x = Mathf.Cos(radians) * radius; - float z = Mathf.Sin(radians) * radius; - - transform.localPosition = new Vector3(x, transform.localPosition.y, z); - - _colorOffset += Time.deltaTime * swithColorCooldown; - } - else - { - transform.localPosition = default; - _colorOffset = 0; - } - - Color GetColor(int i_) - { - return colors.Evaluate((_colorOffset + 1f * i_ / colorStepsCount) % 1f); - } - - for (int h = 0; h < textCount; h++) - { - Quaternion rotation = Quaternion.Euler(rotationEuler); - - int i = -1; - - i++; DebugX.Draw(time, GetColor(i)).Sphere(transforms[i].position, size.x * 0.5f); - i++; DebugX.Draw(time, GetColor(i)).WireSphere(transforms[i].position, size.x * 0.5f); - i++; DebugX.Draw(time, GetColor(i)).Circle(transforms[i].position, rotation, size.x * 0.5f); - i++; DebugX.Draw(time, GetColor(i)).WireCircle(transforms[i].position, rotation, size.x * 0.5f); - - i++; DebugX.Draw(time, GetColor(i)).BillboardCircle(transforms[i].position, size.x * 0.5f); - - - i++; DebugX.Draw(time, GetColor(i)).Cube(transforms[i].position, rotation, size); - i++; DebugX.Draw(time, GetColor(i)).WireCube(transforms[i].position, rotation, size); - i++; DebugX.Draw(time, GetColor(i)).Quad(transforms[i].position, rotation, size); - i++; DebugX.Draw(time, GetColor(i)).WireQuad(transforms[i].position, rotation, size); - - i++; DebugX.Draw(time, GetColor(i)).Cross(transforms[i].position, size.x); - - - i++; DebugX.Draw(time, GetColor(i)).CubePoints(transforms[i].position, rotation, size); - i++; DebugX.Draw(time, GetColor(i)).CubeGrid(transforms[i].position, rotation, size, new Vector3Int(2, 3, 4)); - i++; DebugX.Draw(time, GetColor(i)).QuadPoints(transforms[i].position, rotation, size); - i++; DebugX.Draw(time, GetColor(i)).QuadGrid(transforms[i].position, rotation, size, new Vector2Int(2, 3)); - - i++; DebugX.Draw(time, GetColor(i)).Mesh(transforms[i].position, Quaternion.identity, new Vector3(size.x, size.x, size.x) * 0.5f); - - - i++; DebugX.Draw(time, GetColor(i)).Capsule(transforms[i].position, rotation, size.x / 2f, size.y); - i++; DebugX.Draw(time, GetColor(i)).WireCapsule(transforms[i].position, rotation, size.x / 2f, size.y); - i++; DebugX.Draw(time, GetColor(i)).FlatCapsule(transforms[i].position, rotation, size.x / 2f, size.y); - i++; DebugX.Draw(time, GetColor(i)).WireFlatCapsule(transforms[i].position, rotation, size.x / 2f, size.y); - - i++; DebugX.Draw(time, GetColor(i)).Text(transforms[i].position, "Hello World"); - - - i++; DebugX.Draw(time, GetColor(i)).Dot(transforms[i].position); - i++; DebugX.Draw(time, GetColor(i)).WireDot(transforms[i].position); - i++; DebugX.Draw(time, GetColor(i)).DotCross(transforms[i].position); - i++; DebugX.Draw(time, GetColor(i)).DotQuad(transforms[i].position); - i++; DebugX.Draw(time, GetColor(i)).DotDiamond(transforms[i].position); - } - } - } -} \ No newline at end of file diff --git a/Samples/Scripts/DebugXPrimitivesSample.cs.meta b/Samples/Scripts/DebugXPrimitivesSample.cs.meta deleted file mode 100644 index 7cceac4..0000000 --- a/Samples/Scripts/DebugXPrimitivesSample.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: c953e4e7e1dd4f44f97452cb5ed6bdda \ No newline at end of file diff --git a/Samples/Scripts/DebugXRaycastsSample.cs b/Samples/Scripts/DebugXRaycastsSample.cs deleted file mode 100644 index f94ab77..0000000 --- a/Samples/Scripts/DebugXRaycastsSample.cs +++ /dev/null @@ -1,71 +0,0 @@ -using UnityEngine; - -namespace DCFApixels -{ - public class DebugXRaycastsSample : MonoBehaviour - { - private const float Offaet = 30f; - private const int Count = 4; - private const float Radius = 6f; - - public Vector3 rotation = new Vector3(0, 45, 0); - public Vector3 size = Vector3.one * 0.5f; - public float time = 0f; - - private Transform[] _transforms; - - [Header("Stress Test")] - public int textCount = 1; - - private void Start() - { - float addAngle = +360f / Count * Mathf.Deg2Rad; - float angle = Offaet * Mathf.Deg2Rad; - _transforms = new Transform[Count]; - for (int i = 0; i < Count; i++) - { - var transform = new GameObject().transform; - _transforms[i] = transform; - transform.SetParent(this.transform); - - angle += addAngle; - transform.localPosition = new Vector3(Mathf.Cos(angle), 0, Mathf.Sin(angle)) * Radius; - transform.LookAt(this.transform.position); - } - } - private void LateUpdate() - { -#if UNITY_EDITOR - if (FrameDebugger.enabled) { return; } -#endif - Quaternion rotation = Quaternion.Euler(this.rotation); - Transform transform; - RaycastHit hit; - - for (int j = 0; j < textCount; j++) - { - int i = -1; - - transform = _transforms[++i]; - Physics.Raycast(transform.position, transform.forward, out hit); - DebugX.Draw(time, Color.red).Raycast(transform.position, transform.forward, hit); - - transform = _transforms[++i]; - Physics.SphereCast(transform.position, size.x, transform.forward, out hit); - DebugX.Draw(time, Color.yellow).SphereCast(transform.position, transform.forward, size.x, hit); - - transform = _transforms[++i]; - Physics.BoxCast(transform.position, size, transform.forward, out hit, rotation); - DebugX.Draw(time, Color.green).BoxCast(transform.position, transform.forward, rotation, size, hit); - - transform = _transforms[++i]; - Vector3 point1, point2; - point1 = transform.position + rotation * Vector3.down / 2f; - point2 = transform.position + rotation * Vector3.up / 2f; - - Physics.CapsuleCast(point1, point2, size.x, transform.forward, out hit); - DebugX.Draw(time, Color.blue).CapsuleCast(point1, point2, transform.forward, size.x, hit); - } - } - } -} \ No newline at end of file diff --git a/Samples/Scripts/DebugXRaycastsSample.cs.meta b/Samples/Scripts/DebugXRaycastsSample.cs.meta deleted file mode 100644 index 90169e1..0000000 --- a/Samples/Scripts/DebugXRaycastsSample.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 3fa530d3f78c4c447b90e1a4ada62f7b \ No newline at end of file diff --git a/Samples/Scripts/DebugXSampleAnimation.cs b/Samples/Scripts/DebugXSampleAnimation.cs deleted file mode 100644 index 0a179d8..0000000 --- a/Samples/Scripts/DebugXSampleAnimation.cs +++ /dev/null @@ -1,36 +0,0 @@ -using UnityEngine; - -namespace DCFApixels -{ - public class DebugXSampleAnimation : MonoBehaviour - { - [Header("Animation")] - public bool isAnimated = false; - public float radius = 5f; - public float moveSpeed = 30f; - public float rotateSpeed = 30f; - private float _angle = 0f; - - - private void Update() - { - if (isAnimated) - { - _angle += moveSpeed * Time.deltaTime; - - float radians = _angle * Mathf.Deg2Rad; - - float x = Mathf.Cos(radians) * radius; - float z = Mathf.Sin(radians) * radius; - - transform.localPosition = new Vector3(x, transform.localPosition.y, z); - - transform.Rotate(new Vector3(0, rotateSpeed * Time.deltaTime, 0)); - } - else - { - transform.localPosition = default; - } - } - } -} \ No newline at end of file diff --git a/Samples/Scripts/DebugXSampleAnimation.cs.meta b/Samples/Scripts/DebugXSampleAnimation.cs.meta deleted file mode 100644 index 138b7de..0000000 --- a/Samples/Scripts/DebugXSampleAnimation.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 1232ed76958b8f748886775234321b34 \ No newline at end of file diff --git a/Samples/Scripts/DebugXSample_Lines.cs b/Samples/Scripts/DebugXSample_Lines.cs new file mode 100644 index 0000000..243cf6b --- /dev/null +++ b/Samples/Scripts/DebugXSample_Lines.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +namespace DCFApixels +{ + public class DebugXSample_Lines : MonoBehaviour + { + public Gradient Gradient; + public float GradientMultiplier = 5; + public Transform[] StartLines; + public Transform[] EndLines; + + public float WidthMultiplier = 1f; + + private void OnDrawGizmos() + { + int i = -1; + + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).WidthLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).WidthOutLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).ZigzagLine(StartLines[i].position, EndLines[i].position, 0.2f * WidthMultiplier); + + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).LineFade(StartLines[i].position, EndLines[i].position); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).LineArrow(StartLines[i].position, EndLines[i].position); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Arrow, DebugXLine.Arrow); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Arrow, DebugXLine.Fade); + i++; DebugX.Draw(GetColor(StartLines[i], EndLines[i])).Line(StartLines[i].position, EndLines[i].position, DebugXLine.Fade, DebugXLine.Fade); + } + private Color GetColor(Transform pos1, Transform pos2) + { + Vector3 pos = (pos1.localPosition + pos2.localPosition) * 0.5f; + pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier; + pos += Vector3.one * 0.5f; + float t = pos.x + pos.y + pos.z; + t /= 3f; + return Gradient.Evaluate(Mathf.Clamp01(t)); + } + } +} diff --git a/Samples/Scripts/DebugXSample_Lines.cs.meta b/Samples/Scripts/DebugXSample_Lines.cs.meta new file mode 100644 index 0000000..faf550c --- /dev/null +++ b/Samples/Scripts/DebugXSample_Lines.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 32c4a83bd096cde42b5f0fc752dc26bf \ No newline at end of file diff --git a/Samples/Scripts/DebugXSample_Other.cs b/Samples/Scripts/DebugXSample_Other.cs new file mode 100644 index 0000000..3259322 --- /dev/null +++ b/Samples/Scripts/DebugXSample_Other.cs @@ -0,0 +1,38 @@ +using DCFApixels.DebugXCore; +using UnityEngine; + +namespace DCFApixels +{ + public class DebugXSample_Other : MonoBehaviour + { + public Gradient Gradient; + public float GradientMultiplier = 5; + public Transform[] Points; + + private void OnDrawGizmos() + { + int i = -1; + const float RADIUS_M = 0.5f; + + i++; DebugX.Draw(GetColor(Points[i])).Cross(Points[i].position, Points[i].localScale.x); + i++; DebugX.Draw(GetColor(Points[i])).BillboardCircle(Points[i].position, Points[i].localScale.x * RADIUS_M); + i++; DebugX.Draw(GetColor(Points[i])).WireMesh(Points[i].position, Points[i].rotation, Points[i].localScale * RADIUS_M); + i++; DebugX.Draw(GetColor(Points[i])).Text(Points[i].position, Points[i].name); + + i++; DebugX.Draw(GetColor(Points[i])).Dot(Points[i].position); + i++; DebugX.Draw(GetColor(Points[i])).WireDot(Points[i].position); + i++; DebugX.Draw(GetColor(Points[i])).DotQuad(Points[i].position); + i++; DebugX.Draw(GetColor(Points[i])).DotDiamond(Points[i].position); + i++; DebugX.Draw(GetColor(Points[i])).DotCross(Points[i].position); + } + private Color GetColor(Transform pos1) + { + Vector3 pos = pos1.localPosition; + pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier; + pos += Vector3.one * 0.5f; + float t = pos.x + pos.y + pos.z; + t /= 3f; + return Gradient.Evaluate(Mathf.Clamp01(t)); + } + } +} diff --git a/Samples/Scripts/DebugXSample_Other.cs.meta b/Samples/Scripts/DebugXSample_Other.cs.meta new file mode 100644 index 0000000..31e0f81 --- /dev/null +++ b/Samples/Scripts/DebugXSample_Other.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: db7fca8969860e242b63ddf529b713df \ No newline at end of file diff --git a/Samples/Scripts/DebugXSample_Primitives2D.cs b/Samples/Scripts/DebugXSample_Primitives2D.cs new file mode 100644 index 0000000..e68258d --- /dev/null +++ b/Samples/Scripts/DebugXSample_Primitives2D.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +namespace DCFApixels +{ + public class DebugXSample_Primitives2D : MonoBehaviour + { + public Gradient Gradient; + public float GradientMultiplier = 5; + public Transform[] Points; + + private void OnDrawGizmos() + { + int i = -1; + const float RADIUS_M = 0.5f; + + i++; DebugX.Draw(GetColor(Points[i])).Quad(Points[i].position, Points[i].rotation, Points[i].localScale); + i++; DebugX.Draw(GetColor(Points[i])).WireQuad(Points[i].position, Points[i].rotation, Points[i].localScale); + i++; DebugX.Draw(GetColor(Points[i])).QuadGrid(Points[i].position, Points[i].rotation, Points[i].localScale, Vector2Int.one * 3); + i++; DebugX.Draw(GetColor(Points[i])).QuadPoints(Points[i].position, Points[i].rotation, Points[i].localScale); + + i++; DebugX.Draw(GetColor(Points[i])).Circle(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M); + i++; DebugX.Draw(GetColor(Points[i])).WireCircle(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M); + i++; DebugX.Draw(GetColor(Points[i])).FlatCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y); + i++; DebugX.Draw(GetColor(Points[i])).WireFlatCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y); + } + private Color GetColor(Transform pos1) + { + Vector3 pos = pos1.localPosition; + pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier; + pos += Vector3.one * 0.5f; + float t = pos.x + pos.y + pos.z; + t /= 3f; + return Gradient.Evaluate(Mathf.Clamp01(t)); + } + } +} diff --git a/Samples/Scripts/DebugXSample_Primitives2D.cs.meta b/Samples/Scripts/DebugXSample_Primitives2D.cs.meta new file mode 100644 index 0000000..b3fce2d --- /dev/null +++ b/Samples/Scripts/DebugXSample_Primitives2D.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 760609f8a4ed270498280da4bfe7ddb1 \ No newline at end of file diff --git a/Samples/Scripts/DebugXSample_Primitives3D.cs b/Samples/Scripts/DebugXSample_Primitives3D.cs new file mode 100644 index 0000000..4d6b369 --- /dev/null +++ b/Samples/Scripts/DebugXSample_Primitives3D.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +namespace DCFApixels +{ + public class DebugXSample_Primitives3D : MonoBehaviour + { + public Gradient Gradient; + public float GradientMultiplier = 5; + public Transform[] Points; + + private void OnDrawGizmos() + { + int i = -1; + const float RADIUS_M = 0.5f; + + i++; DebugX.Draw(GetColor(Points[i])).Cube(Points[i].position, Points[i].rotation, Points[i].localScale); + i++; DebugX.Draw(GetColor(Points[i])).WireCube(Points[i].position, Points[i].rotation, Points[i].localScale); + i++; DebugX.Draw(GetColor(Points[i])).CubeGrid(Points[i].position, Points[i].rotation, Points[i].localScale, Vector3Int.one * 3); + i++; DebugX.Draw(GetColor(Points[i])).CubePoints(Points[i].position, Points[i].rotation, Points[i].localScale); + + i++; DebugX.Draw(GetColor(Points[i])).Sphere(Points[i].position, Points[i].localScale.x * RADIUS_M); + i++; DebugX.Draw(GetColor(Points[i])).WireSphere(Points[i].position, Points[i].localScale.x * RADIUS_M); + i++; DebugX.Draw(GetColor(Points[i])).Capsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y); + i++; DebugX.Draw(GetColor(Points[i])).WireCapsule(Points[i].position, Points[i].rotation, Points[i].localScale.x * RADIUS_M, Points[i].localScale.y); + } + private Color GetColor(Transform pos1) + { + Vector3 pos = pos1.localPosition; + pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier; + pos += Vector3.one * 0.5f; + float t = pos.x + pos.y + pos.z; + t /= 3f; + return Gradient.Evaluate(Mathf.Clamp01(t)); + } + } +} diff --git a/Samples/Scripts/DebugXSample_Primitives3D.cs.meta b/Samples/Scripts/DebugXSample_Primitives3D.cs.meta new file mode 100644 index 0000000..74bb880 --- /dev/null +++ b/Samples/Scripts/DebugXSample_Primitives3D.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: dfee330120a0afd45a33031970e97612 \ No newline at end of file diff --git a/Samples/Scripts/DebugXSample_Raycasts.cs b/Samples/Scripts/DebugXSample_Raycasts.cs new file mode 100644 index 0000000..d72fd14 --- /dev/null +++ b/Samples/Scripts/DebugXSample_Raycasts.cs @@ -0,0 +1,52 @@ +using UnityEngine; + +namespace DCFApixels +{ + public class DebugXSample_Raycasts : MonoBehaviour + { + public Gradient Gradient; + public float GradientMultiplier = 5; + public Transform[] Points; + + private void OnDrawGizmos() + { + int i = 0; + const float RADIUS_M = 0.5f; + + Transform point; + Ray ray; + RaycastHit hit; + + point = Points[i++]; + ray = new Ray(point.position, point.forward); + Physics.Raycast(ray, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal); + DebugX.Draw(GetColor(point)).Raycast(ray, hit); + + point = Points[i++]; + ray = new Ray(point.position, point.forward); + Physics.SphereCast(ray.origin, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal); + DebugX.Draw(GetColor(point)).SphereCast(ray, point.localScale.x * RADIUS_M, hit); + + point = Points[i++]; + ray = new Ray(point.position, point.forward); + Physics.BoxCast(ray.origin, point.localScale * RADIUS_M, ray.direction, out hit, point.rotation, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal); + DebugX.Draw(GetColor(point)).BoxCast(ray, point.rotation, point.localScale * RADIUS_M, hit); + + point = Points[i++]; + ray = new Ray(point.position, point.forward); + Vector3 point1 = ray.origin + point.up * point.localScale.y * RADIUS_M * 0.5f; + Vector3 point2 = ray.origin + point.up * point.localScale.y * RADIUS_M * -0.5f; + Physics.CapsuleCast(point1, point2, point.localScale.x * RADIUS_M, ray.direction, out hit, float.PositiveInfinity, int.MaxValue, QueryTriggerInteraction.UseGlobal); + DebugX.Draw(GetColor(point)).CapsuleCast(point1, point2, ray.direction, point.localScale.x * RADIUS_M, hit); + } + private Color GetColor(Transform pos1) + { + Vector3 pos = pos1.localPosition; + pos /= GradientMultiplier == 0 ? 1 : GradientMultiplier; + pos += Vector3.one * 0.5f; + float t = pos.x + pos.y + pos.z; + t /= 3f; + return Gradient.Evaluate(Mathf.Clamp01(t)); + } + } +} diff --git a/Samples/Scripts/DebugXSample_Raycasts.cs.meta b/Samples/Scripts/DebugXSample_Raycasts.cs.meta new file mode 100644 index 0000000..10073d2 --- /dev/null +++ b/Samples/Scripts/DebugXSample_Raycasts.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bc9bc861dfe94664ba81c8550492378c \ No newline at end of file